Good morning, how are you? I have a 3D project with no textures included, I love that truck, there isn't one in the game, I'll still be able to give it to you, I would really appreciate it
When I go to place the Norfolk Southern gp38-2 on the track i notice that it rocks like mad then when i unfold it, it pretty much derails instantly i don't know if other engines are doing it or not but im noticing it with that engine and its not only weird but frustrating
Yes you are behind by 2 updates actually! haha 1.7.3.6 is the latest update, and it should have the issues with the GEEPs fixed. Make sure and check my devlogs to see what I changed in the updates, I know the site doesnt always notify super well on when i update tho :
Maybe you can find good models of a shay and N&W #611 for J-Weezy to use for Farm Sim in Trainz. There's a TON of good models in Trainz he can use i heard someone meantioned the EMD F7. Trainz has a good model for that too
Good morning, your mod is spectacular, good work, I would like to know if one day you will create an auto crane to lift the locomotives and wagons, making it more realistic to put them on the tracks
Howdy, thank you! I am glad you found a crane that works. I plan on adding my sideboom bulldozers at some point to assist in getting locomotives and cars back on track
hai :3 u know those Hi Rail mods right? Ive been hearing a lot about those The only modmaker that has experience in testing and development of those is a member of WMF modding group called Adam hmm mabey I can get in contact and mention u and ur mods to him perhaps the only way to find so hi rail models could be best coming from WMF and some of their patreon area
Honestly this mod really is a game changer I've been building train lines on maps like no man's land and the western wilds for the past few days. Several thoughts have come into my mind for additions. I know you're planning to add a Berkshire at some point, but I'm wondering about geared locomotives for logging. A two truck or three truck shay could be useful on logging maps like silverrun forest. Also if the issue you're facing with steam locomotives is sounds seeing how we haven't had steam locomotive sounds in farm sim before honestly i think i cam help because i have access to tons of sounds. Whistles bells chuffing sounds i can get it all
Yes i am currently working on a 2-8-4 NKP Berkshire, it has been difficult to get the animations of all of the linkage to move correctly. Sounds have also been a MAJOR issue for me, trying to get realistic sounds and to adjust them as necessary for speed changes. I also have the UP #844 and UP #4014 Big Boy to add at some point as well.
I think a Shay loco would be very cool! unfortunately the linkage animations and gear animations and such are arguably more difficult than a standard steam loco, so if I am somehow able to find a 3d model of a shay, I think it would be a long ways off. but not impossible!
I can definitely help you out with sounds. I have a ton of steam locomotive sounds if you want me to share them, as for animation work id study animations and videos of the locomotives you're trying to model and possibly start off with something smaller like a switcher. Also for all your engines it might not hurt to find a way to state the minimum curve requirement in the store page, different locomotives need wider or tighter curves. And it would help people with designing their track layouts. Another engine i can think of that id absolutely love to see is N&W #611. #611 is my favorite steam locomotive and id be over the moon to have it in Farm sim. If you're looking for models I'd recommend turning to content made for Trainz. I've played games in that series for a long time and I've come to find tons of nice models.
H honestly i can't even find the base for the turntable or the table itself. I know one YouTube user said the table itself is located in the vehicle shop but what about the turn table base
hey jweezy, awesome mod! I got the track to work and lay down but having problems loading the locomotives. When map loads it just goes to 50% loading and just stays there. Anything you think I might be doing wrong?
Hmmm.. I am thinking that sounds like a mod conflict? can you try loading just that map with only the locomotives enabled and see if the problem is still there?
Hello! How do you get the turntable on the round thing? lol By the way this is the coolest mod I haveever seen for FS22!!! I love all the other mods too! The mods are sooo coooooooooool!!!
Howdy, Thanks a bunch! that is much appreciated! the turntable now you just place the cylinder on the bottom of the turntable into the hole in the concrete base
Hello, I like the F-7s and F-9s as well! hopefully at some point I will be able to find a good model and will be able to bring them into the game as well
This update is great, but Im having an issue after the last update on my private MP server... it is showing this error and it didn't before. Its one of those issues that makes it so I cannot even use it since it thinks its "corrupted"
Hmmm that doesnt make sense, without the moddesc the mod wouldnt work at all. try redownloading it and trying it again? I have not had anybody else report that issue before.
Perfect! yeah I have been making major changes to these mods as I continue to update, so unfortunately a lot of the time it requires kinda a hard reset on things. Glad it worked for ya tho, enjoy!
im having issues with them not showing up in my game there in the mod menu but not showing up in game itself any reason why this would be doing it? i would love to be able to use these awesome mods
I believe I had the flatbeds messed up, where when you tension belted something down it would tension belt to the railcar in front or behind the flatbed as well, which wouldn’t allow them to turn for the bend. I will have that fixed in the next update!
howdy, thank you! I appreciate that. I have all new engine start, idle, rev, air purge, horn, and bell noises that will be included in the next update. Including different horns for just about all locomotives. You’ll have to let me know what you think of them when I get them released!
hello,I have i problem with locomotives,they keep derailing and I don´t know what to do. Can I ask for help ? Sorry for the mistakes, I´m not very good at English
Hi, I have the same problems with all bigger locomotives since the last update. The small ones (799000€) are working fine The SD40 has got most problems. That one can't even stay straigt on the tracks when unfolded. I hope it will be fixed soon
Some people are reporting that they had to sell all locomotives and repurchase them after the last update. There were major suspension changes. So try selling all locomotives and repurchase them
Ahoj, už jsem to zkoušel a nepomohlo to. Pak mě napadlo mod odinstalovat a jeho opětovná instalace nepomohla. Mohu tedy požádat o pomoc, prosím?file:///C:/Users/42072/OneDrive/Desktop/screan%20shoty%20blitz/Farming%20Simulator%2022%202024-06-01%2018-07-50.mp4
Hi, After selling and repurchasing the locomotives the troubles are already getting better but the big locomotives keep derailing on switches and where rails fit together. Cars and the small locomotives arent having troubles. Testet in a MP sesion
hmmm.. I have not ever done testing in MP, are you experiencing the same issues in single player? Also, it sound like you might have the animated objects mod? That will cause many issues with switches in particular
Hey love your mods having a lot of fun.. however i cannot seem to hook the locomotive up from the opposite end of the train once i have turned the loco around.. is there a trick to this or is it not possible?
Yes unfortunately it is a limitation of the game engine, you have to disconnect all of them, do the run around, then reconnect everything. I wish I could do something about it, I know it kinda breaks the immersion of it
Aye it's not too much of a headache though... what was a headache was creating a triangle to turn the loco. finally got it thanks to that snapping mod you recommended... do you have a discord?
Good to hear! and I havent created a wye track yet, but I did create a turn table! it will be included in the next update. I dont have a discord server no, just a discord account myself
Thank you for the more realistic horn and bell sounds. The fix has worked good with the CSX SD40's , but I am unable to get the NS SD40's to stay on the track. The NS SD40 acts like it is too wide and will not settle down in the tracks.
I have a few paint scheme request for the CSX SD40-2 posted below:
Youre welcome! you need to sell all locos and rebuy them, I believe that is why you are experiencing issues with the NS SD40 as all the SD40s are setup the exact same. I absolutely will be adding some Chessie cats at some point!
Youre welcome! I am glad they are working much better for you now! Yes I plan on adding a burlington route loco, I dont have that high hood specifically, but I will be adding burlington locos! Cabooses will be coming at some point as well
Is it just me or anybody else having issue with the Locomotives after the update? the moment you unfold them they start bouncing on the track. They do not adapt to the track. They were working fine before the update
This is the log error
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
Howdy, I have had one report of similar issues and we found that you might need to sell existing locomotives and rebuy them? there was a major change to the suspension that it appears can be an issue for some save games. try selling all locomotives and repurchasing them, and let me know if you are still having issues?
and the Berkshire isn’t ready yet, I removed the mod from the pack but forgot to remove the line from the modDesc so that is where that one is coming from
as for the warnings from the placeable track, that is the way that I get the switches to work. It’s just a warning, not an error so I don’t think it’ll affect game much? I’ll see if I can rework the switches in the future to possibly remove that warning. But I’m not sure it’s possible
Hi Jweezy Thank you so much For this Mod its Amazing just wondering if you are Planning to Make a Turn Table it would Be Great I know its gonna be be difficult to make but i guess its possible just Asking Thank you so Much
Howdy, yes I plan on making a turn table when I can. I havent been able to find a proper model that I could use, so I will probably model up my own so itll take a bit of time. but it is in the plans for the future!
Hey ! First of all : thank you for your mods, they're some of the highest quality and well-made mods this community has seen, and i think I speak for all of us when I say we're all hyped to see what you'll come up with next !
I'm from the site Kingmods.net, the number 1 modding website for Farming Simulator. We've been publishing your mods since we discovered you (All of them redirect directly to your the corresponding itch.io page, we try to make sure original links and credits are respected for every mods). Yours mods have been a hit with the community, and they've been selected multiple time in the Youtuber En3rgie5 weekly KingChoice which showcase the best mods of the week, and they've ranked highly everytime
Would you be interested in creating an account to publish your mods in the future ? You'd get increased visibility, and you can claim all the mods already published ! We'd be so hyped to have you :)
Howdy! Thank you so much for the kind words, I very much appreciate that!
I am glad my mods have been such a hit on Kingmods, thank you so much for posting them and for giving me the credit that I deserve! I really appreciate that as well. I am so so happy that so many people are enjoying my mods!
I will consider creating an account to publish my mods in the future. I appreciate the offer, and I will let you know if/when I do create an account!
Hello there! Neat to see that my SketchUp models have gotten some use. While I don't have farming simulator, from what I've watched this mod seems to be very well done. If you want any trains or rolling stock done, I'd be happy to help.
Howdy! Thank you so much for the kind words, that is much appreciated! I have tried to make them as realistic and as functional as possible. Yes that C40-8 is a fantastic model! you did a phenomenal job, made it easy for me to bring it into the game and make the locomotive functional. Thank you for the offer!
The in game trains don't detail... Will you be adding a feature to maybe turn on/off train derailment? Or maybe remove it altogether? (Only found this mod yesterday - nice mod :) )
Thank you! No i do not intend to add features to turn off train derailment, the in game trains are very unrealistic in that aspect. I am trying to make these trains as realistic as possible, and real trains will derail if the track is not aligned properly, or you take a corner too fast.
That being said, I do think they derail a bit too easily at the moment. So I am working on an update to increase the stability and reduce derailments. Hope to get the update out this weekend!
Thanks for the reply. It's a fair point you make about making the trains more realistic; but your stability update will be good though to reduce derailments a bit... one update you could consider (and I think someone else mentioned it somewhere!) is having some way to move the switch levers at track intersections without having to stop and get out of the train.
Yes hoping to get a big update out soon! I think it gets them a lot closer to realistic. Much less derailments, but still not taking corners at 100mph without coming off the tracks haha. I will see what y'all think once its released!
Yes I would love to be able to be able to switch the junctions without getting out of the locomotive, unfortunately it is really easy to come up with these ideas, and a lot harder to actually make them happen. I havent been able to think of a way to make that possible yet. I will continue to think about it and of course if you have any ideas how to make that happen I am all ears!
I know nothing about coding, but here's an idea... In the game, triggers appear on screen (such as the floating blue sleep trigger at the front door of your farm house).
When your'e close enough to a blue floater, the associated keys to it are added to the list of keys in the top-left corner of the screen... So the idea is this : have the track switch levers act like the floating icons, but increase their range, so the closest track switch lever, when in range, shows two keys in the top-left menu ( for switching the track left and right). These keys can then be pressed by the player to change the position of the closest track switch lever. [The menu could also be set up to always display the keys for the closest switch lever, when onboard a train].
I'm sure all coding is hard! But this idea uses existing in-game mechanics to try to create a solution. I think its a good idea, but I've no idea is it's even possible :)
Hello thank you! I originally got most of the models from sketchup, and the textures I made almost all of them entirely myself after UDIM'ing the models and stuff
this is a amazing mod one of the best ideas this is constructive criticism 1. i do think the staybility should be maybe 1.5x/2x more since mine some times comes of track on a flat straight track at 50mph with just one coal trailer and it also derailed on 2 90⁰ corners at 18mph 2. also would be cool if you could put in the NS GP33ECO Or even just a skin on a exsiting one 3. Maybe a wider flat bed or one that you can make wider so you can put a combine on it since ik it happens IRL
1. I have not had that issue on the straights.. I have had freight trains of 50 or more cars and passenger trains at 50mph on straights with no issues.. are you sure you are getting the track lined up perfectly? If you dont, it will cause derailments.
I am trying to make them as realistic as possible, not like the in game train that is very unrealistic. irl you cant speed through corners, 5 degree you can go thru pretty fast, but the 10, 20, 30 and 90s are all very sharp in the railroad world. You wont be able to speed thru them.
2. That NS locomotive looks sweet! It looks like the GP33ECO is a rebuild of a GP50? I dont have a model of a GP50.. do they have an ECO unit of a GP38?
3. Hmmm I will have to look into that.. the flatbeds I have are the standard width for the rail and for the locomotives, I will have to see how they haul wide loads irl and see if I can create that!
I THINK.. I figured out a way to make them a lot more stable and hopefully derail less! Its not for sure yet, I am still working on it. but in testing I was only able to go about 30-35mph with a single locomotive prior. with this new technique, I was able to take the same corner at 45mph with no derailment. I will do more testing and hopefully this will be a major stability update for the pack!
I have not done any testing of them in MP as I dont play MP, so if youre using them on MP and youre experiencing major derailments.. Could you try the same map in single player and test it? Idk if thats possible with the exact same map and save game or not? Idk if any kind of lag or anything in MP would effect them?
Hmmm that looks like the ECO model is a GP60 in that vid with some old UP GP38s. Lemme look closer at NS roster and see if they have any ECO projects in the GP38 or even SD40 or something and I will see what I can do! I am also planning on adding NS heritage units at some point
Thank you! I am glad youre enjoying them, I hope this next update makes them so so much better!
Ah nice yes seems to be a tiny bit more stable in SP does not seem to just random derail as much still does every so often but a lot less about the GP train sorry i live in the UK so don't know much about the diffrences Lmao i just like the skin/paintjob of the NS Eco that green and black looks nice i'm just setting up a farm where The Train line goes from a selling point to the shop so i can transport new equipment and then in to the middle of my farm and i can use a excavator type thing to load the train up with Grain's quick question how would i set up a sell point with the COAL Hopper? how would i empty in to it
Yeah I havent done any testing in MP, but hopefully this next update will improve it in MP as well! No no youre good man! The GP50 is quite a bit different looking than the GP38 model that I do have, butt I agree that Norfolk Southern ECO paint job looks fantastic! and I hope you enjoy your train line for use on your farm! the Coal hoppers can unload from underneath, so any sell point that is in the ground (even the in game sell point I think is what I have used?) you should be able to unload the coal cars into a sell point below
amazing mod man definitely changed/added a new type of game for everyone, i seen down below your dedicated on adding more stuff and improving everything so was just interested to see if you where interested in Australian trains, NR class, 82 class etc would be amazing to see that in the game
Thank you! glad you are enjoying them! at some point in the future I want to expand into other countries locomotives and rolling stock, I just started with North American as that is what I know
J-Weezy. What is so commendable about you is that you are providing these amazing mods to the community, actively listening to people and continuing to support updates so quickly. I can really tell you have a passion for this and it's not stuck behind a pay wall. Congratulations on the success of this release.
Thank you for those kind words! I very much appreciate that. Yes I have been trying to listen to feedback and criticisms from the community, whether it be social media, on my itch, or youtube reviews, it is a lot tho so I havent been able to get to everything haha. butt yes, totally free, I want the entire community to be able to enjoy all of this! I have so much planned for this, but I work a full time job so I can only mod sometimes, so I am glad you feel they are quick updates! Thank you so much again!
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manages to finish it and make it functional
Good morning, how are you? I have a 3D project with no textures included, I love that truck, there isn't one in the game, I'll still be able to give it to you, I would really appreciate it
Howdy, I would possibly be willing to ingame the model for you for a price, but no I will not ingame it for you for free.
When I go to place the Norfolk Southern gp38-2 on the track i notice that it rocks like mad then when i unfold it, it pretty much derails instantly i don't know if other engines are doing it or not but im noticing it with that engine and its not only weird but frustrating
hmmm.. are you using the newest update? I had that issue reported a few weeks ago, and I thought I corrected it with the most recent update..
It's version 1.7.2.0 that I'm running which I thought WAS the latest one. Is there another update that came out just after i downloaded it?
Yes you are behind by 2 updates actually! haha 1.7.3.6 is the latest update, and it should have the issues with the GEEPs fixed. Make sure and check my devlogs to see what I changed in the updates, I know the site doesnt always notify super well on when i update tho :
trains and rolling stock will load in active mods but will load in shop
Are you sure about that, it's showing up for me. Maybe you installed it wrong?
You seem like a great modeler. And you probably know blender better than I do. How possible would it be for you to make N&W #611 and maybe a shay
this not my 3d model, i convert from other games
Like Trainz?
yes
Maybe you can find good models of a shay and N&W #611 for J-Weezy to use for Farm Sim in Trainz. There's a TON of good models in Trainz he can use i heard someone meantioned the EMD F7. Trainz has a good model for that too
Hi JWeezy hope your doing well my Friend just want to Ask you if you can do A HandCar for the Game just For Fun thanks so much for your Mods
Howdy, Thank you! I might be able to include one at some point, we will see
Thank you My Friend
Change this line
in weight.xml
<capacity unitTextOverride="$l10n_unit_kg">15000</capacity>
Put 50000 and work fine tanks
Hi, I found the Liebherr LTM 1300 v2.0 crane lifts the locomotive to put it on the tracks
Hi, where i can find that electromotive on your screen?
Good morning, your mod is spectacular, good work, I would like to know if one day you will create an auto crane to lift the locomotives and wagons, making it more realistic to put them on the tracks
Howdy, thank you! I am glad you found a crane that works. I plan on adding my sideboom bulldozers at some point to assist in getting locomotives and cars back on track
Thanks, but I had to test the crane and the bug lifts it 2cm off the ground and I can't wait for your version to test it, thanks
hai :3 u know those Hi Rail mods right? Ive been hearing a lot about those The only modmaker that has experience in testing and development of those is a member of WMF modding group called Adam hmm mabey I can get in contact and mention u and ur mods to him perhaps the only way to find so hi rail models could be best coming from WMF and some of their patreon area
Honestly this mod really is a game changer I've been building train lines on maps like no man's land and the western wilds for the past few days. Several thoughts have come into my mind for additions. I know you're planning to add a Berkshire at some point, but I'm wondering about geared locomotives for logging. A two truck or three truck shay could be useful on logging maps like silverrun forest. Also if the issue you're facing with steam locomotives is sounds seeing how we haven't had steam locomotive sounds in farm sim before honestly i think i cam help because i have access to tons of sounds. Whistles bells chuffing sounds i can get it all
Howdy, glad you have been enjoying them!
Yes i am currently working on a 2-8-4 NKP Berkshire, it has been difficult to get the animations of all of the linkage to move correctly. Sounds have also been a MAJOR issue for me, trying to get realistic sounds and to adjust them as necessary for speed changes. I also have the UP #844 and UP #4014 Big Boy to add at some point as well.
I think a Shay loco would be very cool! unfortunately the linkage animations and gear animations and such are arguably more difficult than a standard steam loco, so if I am somehow able to find a 3d model of a shay, I think it would be a long ways off. but not impossible!
I can definitely help you out with sounds. I have a ton of steam locomotive sounds if you want me to share them, as for animation work id study animations and videos of the locomotives you're trying to model and possibly start off with something smaller like a switcher. Also for all your engines it might not hurt to find a way to state the minimum curve requirement in the store page, different locomotives need wider or tighter curves. And it would help people with designing their track layouts. Another engine i can think of that id absolutely love to see is N&W #611. #611 is my favorite steam locomotive and id be over the moon to have it in Farm sim. If you're looking for models I'd recommend turning to content made for Trainz. I've played games in that series for a long time and I've come to find tons of nice models.
thanks! What super strength can I use to lift the turntable?
Youre welcome! and I suggest using the Precision Hands mod by Rusty Tractor Modding. Precision Hands | ModHub | Farming Simulator (farming-simulator.com)
It has been reported that it makes everything MUCH easier to get on the tracks or to insert the turntable!
I have Superman thats lifts everything,but it is wonky when trying to get stuff on track…is precision more fine tuned and more responsive?
Yes i believe precision hands is MUCH more fine tuned and a lot easier to move things in the exact way you want them to
thanks again!! Like I said your mods are the only reason I’m head over heels in love with fs22 again!!!🎉👍👍
Thanks!
Thanks!
H honestly i can't even find the base for the turntable or the table itself. I know one YouTube user said the table itself is located in the vehicle shop but what about the turn table base
hey jweezy, awesome mod! I got the track to work and lay down but having problems loading the locomotives. When map loads it just goes to 50% loading and just stays there. Anything you think I might be doing wrong?
Hey thanks a bunch!
Hmmm.. I am thinking that sounds like a mod conflict? can you try loading just that map with only the locomotives enabled and see if the problem is still there?
Fixed! yep, that was it!!! Great detail, and love the selection! My son won’t stop talking about it!
Perfect! and thank you! I am glad your son is enjoying it so much, make sure and tell him that there is much more to come!
it’s definitely a mod conflict
Hello! How do you get the turntable on the round thing? lol By the way this is the coolest mod I have ever seen for FS22!!! I love all the other mods too! The mods are sooo coooooooooool!!!
Howdy, Thanks a bunch! that is much appreciated! the turntable now you just place the cylinder on the bottom of the turntable into the hole in the concrete base
Hello is currently the best mod in Ls22 thank you very much I have a question can you make more signals to mod?
Howdy, thanks a bunch! much appreciated. Yes I will make more signals soon
Hello, I like the F-7s and F-9s as well! hopefully at some point I will be able to find a good model and will be able to bring them into the game as well
Thanks my friend appreciate it
Hy When will you bring the Steam Lokomotive i find it`s great to drive with this
This update is great, but Im having an issue after the last update on my private MP server... it is showing this error and it didn't before. Its one of those issues that makes it so I cannot even use it since it thinks its "corrupted"
Hmmm that doesnt make sense, without the moddesc the mod wouldnt work at all. try redownloading it and trying it again? I have not had anybody else report that issue before.
I ended up removing and redownloading all of your mods and it ended up working! Thank you!
Perfect! yeah I have been making major changes to these mods as I continue to update, so unfortunately a lot of the time it requires kinda a hard reset on things. Glad it worked for ya tho, enjoy!
hey, I've got a request could you mod a track mobile. It's a railcar mover.
Ill see what I can do!
I can help you with texturing if you need it, I also got horn sounds
im having issues with them not showing up in my game there in the mod menu but not showing up in game itself any reason why this would be doing it? i would love to be able to use these awesome mods
Am i the only one having issues with flatbeds? i just cant take corners when they're loaded they just skip the corners and derail...
I believe I had the flatbeds messed up, where when you tension belted something down it would tension belt to the railcar in front or behind the flatbed as well, which wouldn’t allow them to turn for the bend. I will have that fixed in the next update!
Okay Thank you very much!
Can you make it compatible with console
No this will not be coming to console.
Why
JWeezy if u need sound files like train horns and bells i can give some if u want like a K5llA or K5HL or K5LA
howdy, thank you! I appreciate that. I have all new engine start, idle, rev, air purge, horn, and bell noises that will be included in the next update. Including different horns for just about all locomotives. You’ll have to let me know what you think of them when I get them released!
how should i send the sound files for the horns through discord or Facebook
hello,I have i problem with locomotives,they keep derailing and I don´t know what to do. Can I ask for help ? Sorry for the mistakes, I´m not very good at English
Hi, I have the same problems with all bigger locomotives since the last update. The small ones (799000€) are working fine
The SD40 has got most problems. That one can't even stay straigt on the tracks when unfolded. I hope it will be fixed soon
Some people are reporting that they had to sell all locomotives and repurchase them after the last update. There were major suspension changes. So try selling all locomotives and repurchase them
Ahoj, už jsem to zkoušel a nepomohlo to. Pak mě napadlo mod odinstalovat a jeho opětovná instalace nepomohla. Mohu tedy požádat o pomoc, prosím?file:///C:/Users/42072/OneDrive/Desktop/screan%20shoty%20blitz/Farming%20Simulator%2022%202024-06-01%2018-07-50.mp4
I am sending you a short video here
Try selling all locomotives and repurchasing. Some people were reporting errors and issues that would be fixed after selling and repurchasing
Hi, After selling and repurchasing the locomotives the troubles are already getting better but the big locomotives keep derailing on switches and where rails fit together. Cars and the small locomotives arent having troubles. Testet in a MP sesion
hmmm.. I have not ever done testing in MP, are you experiencing the same issues in single player? Also, it sound like you might have the animated objects mod? That will cause many issues with switches in particular
Hey love your mods having a lot of fun.. however i cannot seem to hook the locomotive up from the opposite end of the train once i have turned the loco around.. is there a trick to this or is it not possible?
nevermind, looks like its been answered in the rolling stock page..
Yes unfortunately it is a limitation of the game engine, you have to disconnect all of them, do the run around, then reconnect everything. I wish I could do something about it, I know it kinda breaks the immersion of it
Aye it's not too much of a headache though... what was a headache was creating a triangle to turn the loco. finally got it thanks to that snapping mod you recommended... do you have a discord?
Good to hear! and I havent created a wye track yet, but I did create a turn table! it will be included in the next update. I dont have a discord server no, just a discord account myself
Thank you for the more realistic horn and bell sounds. The fix has worked good with the CSX SD40's , but I am unable to get the NS SD40's to stay on the track. The NS SD40 acts like it is too wide and will not settle down in the tracks.
I have a few paint scheme request for the CSX SD40-2 posted below:
Youre welcome! you need to sell all locos and rebuy them, I believe that is why you are experiencing issues with the NS SD40 as all the SD40s are setup the exact same. I absolutely will be adding some Chessie cats at some point!
Thank you for the Chessie Cat 73.
Haha youre welcome! more Chessie Cats to come
Youre welcome! I am glad they are working much better for you now! Yes I plan on adding a burlington route loco, I dont have that high hood specifically, but I will be adding burlington locos! Cabooses will be coming at some point as well
Thank you so much my Friends !
Great mod! Would you consider adding SD70MACs (mainly CSX for me) into it?
Thank you! Yes I absolutely would consider it! I will see what I can do
Is it just me or anybody else having issue with the Locomotives after the update? the moment you unfold them they start bouncing on the track. They do not adapt to the track. They were working fine before the update
This is the log error
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 D:/SteamLibrary/steamapps/common/Farming Simulator 22/mods/FS22_railroad_locomotives/CSX_GP38_2.i3d (26.45 ms)
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 data/effects/wheel/wheelEmitterShape.i3d (0.24 ms)
2024-05-25 19:56 data/effects/exhaust/exhaust.i3d (0.27 ms)
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 0
2024-05-25 19:56 Real Dirt Color successfully applied to ELECTRO-MOTIVE DIESEL CSX GP38-2
2024-05-25 19:56 Info: 1 vehicle(s) reloaded
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 277
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 278
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 279
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 280
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 281
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 282
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 283
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 284
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 285
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 286
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 287
2024-05-25 19:56 Error (physics): Wheel shape not found for 'getAxleSpeed', object bogie wheelShapeIndex 288
Howdy, I have had one report of similar issues and we found that you might need to sell existing locomotives and rebuy them? there was a major change to the suspension that it appears can be an issue for some save games. try selling all locomotives and repurchasing them, and let me know if you are still having issues?
Perfect. Thats working. But there is this error for the Berkshire
2024-05-25 21:16 Error: Can't load resource 'mods/FS22_railroad_locomotives/NKP_2-8-4_Berkshire.dds'.
and the following pile of warnings come up over 500 lines
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (curveCol)
2024-05-25 21:19 Warning (physics): 2024-05-25 21:19 Static actor moved (20m_straight)
perfect! Glad that fixed it.
and the Berkshire isn’t ready yet, I removed the mod from the pack but forgot to remove the line from the modDesc so that is where that one is coming from
as for the warnings from the placeable track, that is the way that I get the switches to work. It’s just a warning, not an error so I don’t think it’ll affect game much? I’ll see if I can rework the switches in the future to possibly remove that warning. But I’m not sure it’s possible
thanks buddy no problem on the warnings, just wanted to let u know
Hi Jweezy Thank you so much For this Mod its Amazing just wondering if you are Planning to Make a Turn Table it would Be Great I know its gonna be be difficult to make but i guess its possible just Asking Thank you so Much
Howdy, yes I plan on making a turn table when I can. I havent been able to find a proper model that I could use, so I will probably model up my own so itll take a bit of time. but it is in the plans for the future!
Thanks My Friend can't wait to see that in Operation ! thank you so Much !!!
Hey ! First of all : thank you for your mods, they're some of the highest quality and well-made mods this community has seen, and i think I speak for all of us when I say we're all hyped to see what you'll come up with next !
I'm from the site Kingmods.net, the number 1 modding website for Farming Simulator. We've been publishing your mods since we discovered you (All of them redirect directly to your the corresponding itch.io page, we try to make sure original links and credits are respected for every mods). Yours mods have been a hit with the community, and they've been selected multiple time in the Youtuber En3rgie5 weekly KingChoice which showcase the best mods of the week, and they've ranked highly everytime
Would you be interested in creating an account to publish your mods in the future ? You'd get increased visibility, and you can claim all the mods already published ! We'd be so hyped to have you :)
Howdy! Thank you so much for the kind words, I very much appreciate that!
I am glad my mods have been such a hit on Kingmods, thank you so much for posting them and for giving me the credit that I deserve! I really appreciate that as well. I am so so happy that so many people are enjoying my mods!
I will consider creating an account to publish my mods in the future. I appreciate the offer, and I will let you know if/when I do create an account!
Thank you again so much for everything!
Hello there! Neat to see that my SketchUp models have gotten some use. While I don't have farming simulator, from what I've watched this mod seems to be very well done. If you want any trains or rolling stock done, I'd be happy to help.
Howdy! Thank you so much for the kind words, that is much appreciated! I have tried to make them as realistic and as functional as possible. Yes that C40-8 is a fantastic model! you did a phenomenal job, made it easy for me to bring it into the game and make the locomotive functional. Thank you for the offer!
i would love to see yard train like this one i had it in FS17 in one of my maps
hello JWeezy i am papa smurf modding i would like to ask you a couple quistions
if you not mind to add me on FaceBook or my Discord Channel if you not mind here are the link to contact me
facebook link https://www.facebook.com/Papasmurfinator/
Discord link https://discord.gg/fU7SGgfHKw
thank you for your time
P.S
you have made some really great mods keep up with the great work bud
Thank you! I have messaged you on Discord btw
thank you i have sent you a message in discord
The in game trains don't detail... Will you be adding a feature to maybe turn on/off train derailment? Or maybe remove it altogether? (Only found this mod yesterday - nice mod :) )
Thank you! No i do not intend to add features to turn off train derailment, the in game trains are very unrealistic in that aspect. I am trying to make these trains as realistic as possible, and real trains will derail if the track is not aligned properly, or you take a corner too fast.
That being said, I do think they derail a bit too easily at the moment. So I am working on an update to increase the stability and reduce derailments. Hope to get the update out this weekend!
Thanks for the reply. It's a fair point you make about making the trains more realistic; but your stability update will be good though to reduce derailments a bit... one update you could consider (and I think someone else mentioned it somewhere!) is having some way to move the switch levers at track intersections without having to stop and get out of the train.
Yes hoping to get a big update out soon! I think it gets them a lot closer to realistic. Much less derailments, but still not taking corners at 100mph without coming off the tracks haha. I will see what y'all think once its released!
Yes I would love to be able to be able to switch the junctions without getting out of the locomotive, unfortunately it is really easy to come up with these ideas, and a lot harder to actually make them happen. I havent been able to think of a way to make that possible yet. I will continue to think about it and of course if you have any ideas how to make that happen I am all ears!
I know nothing about coding, but here's an idea... In the game, triggers appear on screen (such as the floating blue sleep trigger at the front door of your farm house).
When your'e close enough to a blue floater, the associated keys to it are added to the list of keys in the top-left corner of the screen... So the idea is this : have the track switch levers act like the floating icons, but increase their range, so the closest track switch lever, when in range, shows two keys in the top-left menu ( for switching the track left and right). These keys can then be pressed by the player to change the position of the closest track switch lever. [The menu could also be set up to always display the keys for the closest switch lever, when onboard a train].
I'm sure all coding is hard! But this idea uses existing in-game mechanics to try to create a solution. I think its a good idea, but I've no idea is it's even possible :)
hello, nice mod, where you take models and textures for this
Hello thank you! I originally got most of the models from sketchup, and the textures I made almost all of them entirely myself after UDIM'ing the models and stuff
maybe you have Discord? my ds garik_59
Why doesn't super strength work on the train?
use the lumberjack mod. thats the only way you can pick them up
this is a amazing mod one of the best ideas
this is constructive criticism
1. i do think the staybility should be maybe 1.5x/2x more since mine some times comes of track on a flat straight track at 50mph with just one coal trailer and it also derailed on 2 90⁰ corners at 18mph
2. also would be cool if you could put in the NS GP33ECO Or even just a skin on a exsiting one
3. Maybe a wider flat bed or one that you can make wider so you can put a combine on it since ik it happens IRL
Thank you for your feedback, my thoughts
1. I have not had that issue on the straights.. I have had freight trains of 50 or more cars and passenger trains at 50mph on straights with no issues.. are you sure you are getting the track lined up perfectly? If you dont, it will cause derailments.
I am trying to make them as realistic as possible, not like the in game train that is very unrealistic. irl you cant speed through corners, 5 degree you can go thru pretty fast, but the 10, 20, 30 and 90s are all very sharp in the railroad world. You wont be able to speed thru them.
2. That NS locomotive looks sweet! It looks like the GP33ECO is a rebuild of a GP50? I dont have a model of a GP50.. do they have an ECO unit of a GP38?
3. Hmmm I will have to look into that.. the flatbeds I have are the standard width for the rail and for the locomotives, I will have to see how they haul wide loads irl and see if I can create that!
Thank you again for the feedback
all i can think about it just random derailing is maybe got to do with Multiplayer
But this is a super good mod Keep Up The Good Work :)track looks perfect to me tbh
About the GP33/50 there is one YT vid that says NS GP38
I THINK.. I figured out a way to make them a lot more stable and hopefully derail less! Its not for sure yet, I am still working on it. but in testing I was only able to go about 30-35mph with a single locomotive prior. with this new technique, I was able to take the same corner at 45mph with no derailment. I will do more testing and hopefully this will be a major stability update for the pack!
I have not done any testing of them in MP as I dont play MP, so if youre using them on MP and youre experiencing major derailments.. Could you try the same map in single player and test it? Idk if thats possible with the exact same map and save game or not? Idk if any kind of lag or anything in MP would effect them?
Hmmm that looks like the ECO model is a GP60 in that vid with some old UP GP38s. Lemme look closer at NS roster and see if they have any ECO projects in the GP38 or even SD40 or something and I will see what I can do! I am also planning on adding NS heritage units at some point
Thank you! I am glad youre enjoying them, I hope this next update makes them so so much better!
Ah nice
yes seems to be a tiny bit more stable in SP
does not seem to just random derail as much still does every so often but a lot less
about the GP train sorry i live in the UK so don't know much about the diffrences Lmao
i just like the skin/paintjob of the NS Eco that green and black looks nice
i'm just setting up a farm where The Train line goes from a selling point to the shop so i can transport new equipment and then in to the middle of my farm and i can use a excavator type thing to load the train up with Grain's
quick question how would i set up a sell point with the COAL Hopper? how would i empty in to it
Yeah I havent done any testing in MP, but hopefully this next update will improve it in MP as well!
No no youre good man! The GP50 is quite a bit different looking than the GP38 model that I do have, butt I agree that Norfolk Southern ECO paint job looks fantastic! and I hope you enjoy your train line for use on your farm! the Coal hoppers can unload from underneath, so any sell point that is in the ground (even the in game sell point I think is what I have used?) you should be able to unload the coal cars into a sell point below
amazing mod man definitely changed/added a new type of game for everyone, i seen down below your dedicated on adding more stuff and improving everything so was just interested to see if you where interested in Australian trains, NR class, 82 class etc would be amazing to see that in the game
Thank you! glad you are enjoying them! at some point in the future I want to expand into other countries locomotives and rolling stock, I just started with North American as that is what I know
J-Weezy. What is so commendable about you is that you are providing these amazing mods to the community, actively listening to people and continuing to support updates so quickly. I can really tell you have a passion for this and it's not stuck behind a pay wall. Congratulations on the success of this release.
Thank you for those kind words! I very much appreciate that. Yes I have been trying to listen to feedback and criticisms from the community, whether it be social media, on my itch, or youtube reviews, it is a lot tho so I havent been able to get to everything haha. butt yes, totally free, I want the entire community to be able to enjoy all of this! I have so much planned for this, but I work a full time job so I can only mod sometimes, so I am glad you feel they are quick updates! Thank you so much again!