hi, i`ve updated your mod for fs25. 1 loco, some rolling stock and tracks. There is new physics on static object so i had to do some workaround. I can send you the files but dunno how to dm on this platform. Won`t be publishing it anywhere
Howdy, that is awesome! yeah send them to me either on fb or discord? what have you found to be different on the physics for static objects? did it improve or make them worse? I dont have FS25 yet so I wont be able to work on them yet
you cannot animate static objects anymore (or i`m missing something), and for kinematic object giants editor is over simplifying mesh, so for curved mesh in switch i had to separate it to small boxes. Wheels physics is different now, i had to play with the numbers but everything works great. Btw very cleaver idea how did you make wheels and tracks work together.
i have found 6 things that the tank cars do have is there anyway we can get them put in please and i have the most update that's out there and thanks for the hard work
I have a map based entirely on sugar cane and in my country there are specialized railway cars to transport sugar cane. I would like to know if you can add one to the pack
That is interesting! I have not ever seen that railcar here in the States, but it looks like it is using a north american coupler and trucks? I will see what I can do!
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hi, i`ve updated your mod for fs25. 1 loco, some rolling stock and tracks. There is new physics on static object so i had to do some workaround. I can send you the files but dunno how to dm on this platform. Won`t be publishing it anywhere
Howdy, that is awesome! yeah send them to me either on fb or discord? what have you found to be different on the physics for static objects? did it improve or make them worse? I dont have FS25 yet so I wont be able to work on them yet
you cannot animate static objects anymore (or i`m missing something), and for kinematic object giants editor is over simplifying mesh, so for curved mesh in switch i had to separate it to small boxes. Wheels physics is different now, i had to play with the numbers but everything works great. Btw very cleaver idea how did you make wheels and tracks work together.
Also converting materials is pain.
this is my discord id 474205699073900544
Oh interesting.. I will have to take a look at it! thank you so much. I will add you on discord when I can!
Are you still working on your mods or have you moved on from them?
Still working on them a lot actually! I have a new update for locomotives, rolling stock, and track that I am hoping to get out this weekend!
Hey Jweezy do you think you could add the different railroad logos and names on the autoracks cars as options instead of them just being unbranded?
Howdy, the next update will include multiple logo options on the Autoracks as well as color changing options on them!
sick dude thanks
youre welcome!
i have found 6 things that the tank cars do have is there anyway we can get them put in please and i have the most update that's out there and thanks for the hard work
Could you add Slurry as a fill type to the tanks?
Sure! I dont see why not
Thank you would help out on my map alot. And thanks for all the great mods.
jweezy, is it possible that you could add it to where you can change the letters on railcars?
Hmmm.. I might be able to do that. Ill look into it!
I have a map based entirely on sugar cane and in my country there are specialized railway cars to transport sugar cane. I would like to know if you can add one to the pack
https://www.facebook.com/photo.php?fbid=411552978613097&set=a.124202530681478&type=3&mibextid=NOb6eG
That is interesting! I have not ever seen that railcar here in the States, but it looks like it is using a north american coupler and trucks? I will see what I can do!
They invented that type of wagon in Cuba and I think it is only used there.