is there anyway to fix the tank car one to just hold every kind of there 5 or 6 that can't load liquid fertilizer slurry manure and digestate all the oil's Herbicide diesel fuel kerosene, motor oil, and other refined oil products
Ill see what I can do! I currently have it set to "liquids", but maybe I am missing something. I have a huge update to the tankers coming for the next update
hey jweezy, might want to check your liveries of the rolling stock they are really blurrey for me idk if it just me or its a bug , also i got a new computer and i have confirmed your mods do not conflict.
Sorry friend, but I believe you have a mod conflict or a setting messed up. Textures are all good on my end, and I know in the past that has been a symptom of a mod conflict
First off, I LOVE your train mods, they are game changing!!!
Question for you, is there a way to disable making the railcars enterable?
I use the Tab to switch vehicles, as well as the mod Vehicle Explorer to sort my vehicles, and having 100+ railcars being enterable cripples both of those.
hi, i`ve updated your mod for fs25. 1 loco, some rolling stock and tracks. There is new physics on static object so i had to do some workaround. I can send you the files but dunno how to dm on this platform. Won`t be publishing it anywhere
Howdy, that is awesome! yeah send them to me either on fb or discord? what have you found to be different on the physics for static objects? did it improve or make them worse? I dont have FS25 yet so I wont be able to work on them yet
you cannot animate static objects anymore (or i`m missing something), and for kinematic object giants editor is over simplifying mesh, so for curved mesh in switch i had to separate it to small boxes. Wheels physics is different now, i had to play with the numbers but everything works great. Btw very cleaver idea how did you make wheels and tracks work together.
i have found 6 things that the tank cars do have is there anyway we can get them put in please and i have the most update that's out there and thanks for the hard work
I have a map based entirely on sugar cane and in my country there are specialized railway cars to transport sugar cane. I would like to know if you can add one to the pack
That is interesting! I have not ever seen that railcar here in the States, but it looks like it is using a north american coupler and trucks? I will see what I can do!
Yes as Oppi1 said, the universal autoload function has been included on pretty much all of them, except the low wall gondola but I will probably add that soon! You will need the universal autoload mod enabled as well btw!
hope there's is some more graffiti paint schemes!! I know the purist hate it but it's such an iconic look to the trains I grew up around and adds so much character to the cars!
I figured as much lol I was looking at the one you did on the grain hopper and realized you probably had to make the design, thats why there isnt a ton. It looks really good though always appreciate the work you put in!
I just recently found out that rolling stock can be towed with winches. Why don't things like this say in the description that other functions are hidden?
Any chance for Autoload (either UAL or another) for loading pallets and bales to the boxcars/flatcars and log cars? I am quite the novice modder and can't seem to figure it out yet. but would be a handy addition
having trouble coupling cars at times. One is a bulk head flat car with straw in it. The other is the rusty CSX covered hopper. The command to couple them does not appear. Anyone else have that issue and know a fix?
yes I was able to connect to opposite side of the consist. But I had a caboose connected to the end but the SW1500 switcher won’t connect. Was hoping there was a trick or something I was missing.
once you have connected multiple cars together for a consist, you can’t then run around your consist and connect to the other end. Unfortunately, that is a limitation of the game engine. (It is a farming game after all, never meant for trains like this haha) Nothing I can do to change that sadly. So the way that I do it, is once I build a consist. If I’d like to do a runaround, I hold the “control” key and disconnect all of the rail cars so that they are just sitting there disconnected, then runaround, then reconnect them all from the other end.
Howdy! yeah I hadnt finished 2 of the viewliners yet.. That is one of the ones that is not finished yet, so it shouldnt have been included. My apologies
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jweezy I was wondering if you could make this CP grain hopper
also sick mod btw
non so come fare per contattarvi direttamente
ma spero che qualcuno che capisce possa fare qualcosa
ci vorrebbe una mod per creare gallerie
I am not understanding the problem friend?
is there anyway to fix the tank car one to just hold every kind of there 5 or 6 that can't load liquid fertilizer slurry manure and digestate all the oil's Herbicide diesel fuel kerosene, motor oil, and other refined oil products
Ill see what I can do! I currently have it set to "liquids", but maybe I am missing something. I have a huge update to the tankers coming for the next update
hey jweezy, might want to check your liveries of the rolling stock they are really blurrey for me idk if it just me or its a bug , also i got a new computer and i have confirmed your mods do not conflict.
Sorry friend, but I believe you have a mod conflict or a setting messed up. Textures are all good on my end, and I know in the past that has been a symptom of a mod conflict
its all of the new locomotives and rollingstock in the newest update all of the old ones are fine. as for the rolling stock its everything.
if it were to be a setting what would it be? maybe some solutions to fix it?
Hey Justin,
First off, I LOVE your train mods, they are game changing!!!
Question for you, is there a way to disable making the railcars enterable?
I use the Tab to switch vehicles, as well as the mod Vehicle Explorer to sort my vehicles, and having 100+ railcars being enterable cripples both of those.
Howdy! glad you are enjoying them!
as for your problem.. I am not sure if its possible to disable that.. if I somehow stumble across a fix ill let ya know!
Howdy, that is awesome! yeah send them to me either on fb or discord? what have you found to be different on the physics for static objects? did it improve or make them worse? I dont have FS25 yet so I wont be able to work on them yet
you cannot animate static objects anymore (or i`m missing something), and for kinematic object giants editor is over simplifying mesh, so for curved mesh in switch i had to separate it to small boxes. Wheels physics is different now, i had to play with the numbers but everything works great. Btw very cleaver idea how did you make wheels and tracks work together.
Also converting materials is pain.
this is my discord id 474205699073900544
Oh interesting.. I will have to take a look at it! thank you so much. I will add you on discord when I can!
Are you still working on your mods or have you moved on from them?
Still working on them a lot actually! I have a new update for locomotives, rolling stock, and track that I am hoping to get out this weekend!
Hey Jweezy do you think you could add the different railroad logos and names on the autoracks cars as options instead of them just being unbranded?
Howdy, the next update will include multiple logo options on the Autoracks as well as color changing options on them!
sick dude thanks
youre welcome!
i have found 6 things that the tank cars do have is there anyway we can get them put in please and i have the most update that's out there and thanks for the hard work
Could you add Slurry as a fill type to the tanks?
Sure! I dont see why not
Thank you would help out on my map alot. And thanks for all the great mods.
jweezy, is it possible that you could add it to where you can change the letters on railcars?
Hmmm.. I might be able to do that. Ill look into it!
I have a map based entirely on sugar cane and in my country there are specialized railway cars to transport sugar cane. I would like to know if you can add one to the pack
https://www.facebook.com/photo.php?fbid=411552978613097&set=a.124202530681478&type=3&mibextid=NOb6eG
That is interesting! I have not ever seen that railcar here in the States, but it looks like it is using a north american coupler and trucks? I will see what I can do!
They invented that type of wagon in Cuba and I think it is only used there.
Hi, Can you add the following? White ITGX Sugar Beet Wagons and PLMX White Ammonia Tank Cars. Thanks
I will see what I can do!
Dang, what car is for the airplane fuselage?
it’s just the regular flatbed car, I use universal auto load and it places the fuselage and then a container on the car behind it perfectly
Hey Jweezy, Just wanted to let you know that the Bulkhead Flatbed Rolling Stock with Stakes has a collision missing with the taller stakes.
Great mod overall.
howdy! Oh shoot I must have missed that! Thank you for the heads up, I will correct it for the next update!
NP. I'm mean it even took me a minute to figure out why the logs kept falling out.
Keep up the good work on the mods!
Hi Jweezy! Has the autoload function been included in the log transport wagons? :))
Ja wurde sie in allen
kannst du von der lok aus steuern oder wenn du daneben stehst
Howdy!
Yes as Oppi1 said, the universal autoload function has been included on pretty much all of them, except the low wall gondola but I will probably add that soon! You will need the universal autoload mod enabled as well btw!
hello jweezy, is it possible that there could be different colored centerbeam flatcars. also is it possible to do a plain grey grain car?
Howdy, I will see what I can do about different colored cars! and I plan on adding a few more grain car paint schemes soon!
hope there's is some more graffiti paint schemes!! I know the purist hate it but it's such an iconic look to the trains I grew up around and adds so much character to the cars!
Yeah I like the graffiti option too! the only problem I have is that it takes so much work for me to come up with the graffiti! haha
I figured as much lol I was looking at the one you did on the grain hopper and realized you probably had to make the design, thats why there isnt a ton. It looks really good though always appreciate the work you put in!
Yeah that is exactly why! haha but thank you! glad you are enjoying them! look for a big update this weekend actually
how would i control the train through the caboose?
cant control the train from the caboose. I use autodrive to make the AI control the locomotive and ride from the caboose
also those new amtrak viewliner's aren't working, the trucks dont seem to become lose when I unfold trailer
I just recently found out that rolling stock can be towed with winches. Why don't things like this say in the description that other functions are hidden?
Yes they are capable of being winched, not intentionally trying to hide functions, just didnt want to write paragraphs and paragraphs about them all
Any chance for Autoload (either UAL or another) for loading pallets and bales to the boxcars/flatcars and log cars? I am quite the novice modder and can't seem to figure it out yet. but would be a handy addition
HI benutze den Universal Autoload Mod damit gehts.Bekommst Du bei Modhub
Du bekommst es angezeigt wenn du neben den wagoong stehst zum be und entladen und in der lok auch
cool didnt know it was setup for that!
Hi hast du schon mal von der anderen seite probiert
manche lassen sich nur einseitig koppeln diese gehören dazu
andere von beiden seiten ist bei mir auch so
wenn du diese schonmal gekoppelt hast kannst du immer nur da koppeln wo du zuerst verbunden hast
yes I was able to connect to opposite side of the consist. But I had a caboose connected to the end but the SW1500 switcher won’t connect. Was hoping there was a trick or something I was missing.
also having trouble uncoupling cars. Says they’re uncoupled but they remain attached.
any tricks or insight would be greatly appreciated.
once you have connected multiple cars together for a consist, you can’t then run around your consist and connect to the other end. Unfortunately, that is a limitation of the game engine. (It is a farming game after all, never meant for trains like this haha) Nothing I can do to change that sadly. So the way that I do it, is once I build a consist. If I’d like to do a runaround, I hold the “control” key and disconnect all of the rail cars so that they are just sitting there disconnected, then runaround, then reconnect them all from the other end.
Hi die räder sind zu dünn und die Drehgestelle drehen sich nicht sie bleiben starr in den kurven obwohl sie entsperrt sind

Howdy! yeah I hadnt finished 2 of the viewliners yet.. That is one of the ones that is not finished yet, so it shouldnt have been included. My apologies
Hi
Danke für deine schnelle Antwort.
wenn ich das so sagen darf bei der Menge an Mods die du modest kommt das halt mal vor das man was übersieht.
ist ja auch besser man fragt mal nach statt wie manche nur meckern und nichts sagen.
gruss oppi1