so the only discord that I know of is the one I created, and JWeezy isn’t apart of it (yet), you’re more then welcome to join it. The link to it is posted just a few comments down
hi was wondering how to put together the turntable for the trains have got the concrete circle placed but not able to lift the turntable into place is there something I’m missing? Thanks and awesome mods!!
The turntable is heavy just like the locomotives, so you will need a mod to increase your strength. I recommend the lumberjack mod as it allows you to change the settings in game!
Hey man! Hope the honeymoon went well (Was reading the comments) but I'm having a slight issue. No matter what I place, shortly after I lose keyboard controls and the camera just starts flying off in one direction, even sometimes it spins! Any idea whats causing this or have a fix for it? Thanks!
Hmm that is a terribly frustrating issue.. I have not experienced that, and I believe I have around 1200 mods currently.. could you do me a favor and start a fresh save game, on a standard in game map, with just the railroad stuff activated and see if the problem persists? It sounds like you may have a mod conflict..
Good, how are you, I'm still waiting for CP Portugal to send me the model of the train, I have a question about how the straight tracks remove the elevation, for example, the curved ones, when applied and there is a difference in level, remain in the air, while the straight ones lift the ground from the ground. take it off?
Random question do u have a discord or a place where people can show off their trains and designs ? I just think it'd be cool too see what people have made with the amazing mods
Sorry for the late reply! I have been away getting married and on my honeymoon.
No I dont have a discord server, I just post in a couple facebook groups every once and a while. I like the idea of you guys starting a discord group tho! how many are in there now?
That's awesome congratulations mate hope you both had the best day. It was Flair that set up the discord, there's 6 in the discord so far which is cool to show off your mods. Looking forward to anything else you may bring in the future
Thank you! it has been a fantastic marriage so far haha. and oh okay cool cool!
And yes I have a pretty big update in the works, for the locomotives in particular! including some new locomotives, and new features! Hoping to get this release out soon, maybe this coming weekend. If not then itll be next weekend probably!
cant wait it sounds like its going to be cool, anything steam related was one of my dads favourite past times he was a massive Fred Dibnah fan so im definitely looking forward to the next update.
Hello, having trouble in mp, the rails, i put them perfect for me im not the host on a local game, for the host its off, even when reloading,but his are fine for both of us not off, and its not me beacause on my screen its perfect placement. pls fix!!
Dear Jeezy! Do you have any tips on how I could precisely rotate the rails when connecting them? It's quite difficult to put together when connected to a shifter assembly.
Howdy! sorry for the late reply, I have been away getting married and on my honeymoon!
As for my recommendation, I absolutely would say the same as Jupiter, I would use the building snap mod and turn the grip snap off, but use the rotation snapping. It is perfect if you set it to 5 degree snap, all of my turns are in 5 degree increments so it works perfect!
I’m having some issues with the railway crossings, sometimes the train or a car will derail on the road. Haven’t looked into the issue yet but it could be the map I’m using, will comment what I find later.
Also I know a lot of other people have been talking about container inter-compatibility with Hispano modding/other container forklifts & reach stackers but it would be good to use the well stock with containers from those modders too as the current ones are ever so slightly too narrow to fit a container inside.
Raised the track height by 20mm and it seems to be fine now though the vehicles on the road do noticeably bump over the rails now
I know you said you were experimenting with combining power units already but it would be interesting how the brake forces are applied too (if it even matters), since realistically all cars would have brakes on them
The yard spawn is not done yet, I included it as a courtesy from somebody that requested I include it even in this development form. I could not get it to work the way I wanted it to, but if I ever go back to that I will correct that. Other than that, it will probably stay as is. Or I can remove it
Im glad you have found it useful at least! I struggled to get it to work the way that I wanted it to consistently every single time, so I rage quit it haha. I will get back to it and fix it at some point!
i use the shop deliverys and line the camera up parallel to the track and get it just right u can buy a train and it be lined up perfectly on the tracks no need to mess with it. that's how i work with Ur mod .best mod in fs22 OG
The ' ( ' shaped metal does not even have collisions set, it is just for looks. So that is not the issue. I have not had any issues with the crossovers, and I have gone across them at 20-25mph with large trains. Could you tell me what locomotive you were using? and which crossover it was? I will try to recreate the issue so I can investigate.
It doesnt really matter which one becouse all of them were doing the same. Some of them were affected more (Amtrak SDP40F) some less (BNSF SD70ACe) but all were jumping. I also used BNSF C44-9W (on screenshot above) and Amtrak SW1500 for testing.
I also was trying to recreate this bug today and.. everything was working fine as it should.. now i dont get it why is that ._.
I love the mods you make. They totally have made the game so much more fun to play and customized maps to be the way you want. I can't figure out how to do the turntable. How do you move the track piece? The track is to heavy even with the super-strength.
Where at in the settings can that be changed? Ive looked in the game option section and don't see it. All I seen was where you can change what button that triggers it on and off.
Thank you glad youre enjoying them! and I have a build on Pacific NW farming with a complete, mostly double track mainline with a little bit of single track, a large yard and multiple sidings, branch lines, and industries for switching. I plan on adding it to my site once its done!
seriously? I literally cannot wait for that!!!!! Is there an eta on that cuz I’m on vaca in two weeks and would love to spends days just lost in that, I’m soo addicted to these train mods man,again mods of the year!!!!! Also please tell me that your map will be at least 4x? Long hauls baby,long hauls😂😂😂
Yes! an entire loop all the way around a 4x map, with mostly double track mainline with a bit of single track. Crossing Guards at all grade crossings, and I think 4 branch lines off of the main right now? Multiple different industries including steel recycling, scrap yard, oil rigs and oil refinerys, and a brand new steel and lumber warehouse taht I have been working on with Eastern Ontario Edits! I dont have an ETA on it yet, I still have some stuff to do and I am working on this warehouse, overhead crane, and coil car at the moment. I promise the wait will be worth it tho! glad you are enjoying them so much!
be awesome to see something like that for a 16x map, I’m currently building a full loop on my ND Hastings map, but I’m running into the issue of figuring out hot to keep the tracks the same length around the curves at the edges of the map.
Sorry for the delayed response as I have been sick, but it sounds like you have the mod that opens gates automatically, Animated Object Extend? this mod will cause issues with my mods, and cause the switches to change while driving thru. You will have to remove that mod if youd like the switches to function properly
Oh interesting.. I wonder if that mod is built into the map.. I would try starting a new save game on that map with just the placeable track and the locomotives enabled and see if it still has issues?
yes the Barn is part of the map and I laid track around the map trains run on it just fine,it takes around 45 min to run around It's just the switch thing I hope we can fix it for this is a great map for your Mod here a link to just a video of it I stop working on it till the switches work
I’m having a hard time using 5°, 10°, 20°, and 30° turns. I can’t get them to link into each other to make a turn. Any tips or tricks to solve this? I’m currently laying rail across my entire map and trying to link it into a giant loop.
I got it to work! thank you! This is a really cool mod that has so much potential. You are doing an amazing job. I do have one last question though. What is the best way to lift the turntable to put it into place? I tried the lumberjack mod and I can lift the trains, but not the turntable.
Great to hear! glad you got it. Sorry for the delayed response, I have been sick and am in the final stages of preparing for my wedding next month haha. But yes, mzaliac14 is correct, you can change the settings on the lumberjack mod to increase the weight limit to infinite, then you can lift them all!
Turn the building snap off and place the concrete crossing on the top of the rail, then it will line up perfectly with the rail and be at the exact right height
so if I put engines together to make a long train,is just the lead engine doing all the pulling or are they all kinda helping? Also this is the greatest mod of all time for fs22. Hands down👍🏼🤣
Thank you! currently, only the lead locomotive is contributing to pulling power. I am working on a way to make it so that all locomotives contribute to pulling power when connected, but i have not figured that out yet
gotcha,I’ve been outta town all week so I haven’t been able to play with the newest updates yet but that’ll change tomorrow!! I cannot wait! Now if you know any map modders that would up to using your mods when they puts trains on a map that would the dopest thing ever!!!! I’m telling everyone I can about them
I think modder named: 'kenny456' on modhub made a mod for towing chain where you can attach multiple vehicles and all of them contribute to pulling power. Maybe he can help in figuring out how to do that if you ask him.
yes I have been experimenting with the towing chain, I was able to get it to connect 2 locomotives and have them both pull, butt it was somehow less power than just a single locomotive.. I’m sick right now so I’m not getting a whole lot done, butt at some point I’ll get back to experimenting with this. Maybe I’ll reach out to him also like you said!
Great mod the only issue im having is that when im laying curve track I cant get them to line up at all straight track is no problem but any curve track wont line up right any suggestions
Hi Jweezy the Brick Pillars for the Bridge is crasing the game anyone else having this issue or it just me maybe a mod comflict i don,t know ? anyways thanks for the turn table by the way amazing work my friend thanks so much
Howdy, Yes it seems that the model that I used with bricks was too detailed for many peoples computer. I will redo it with some much more simple concrete for the next update!
Thanks. the problem i had was it wouldn't seat all the way down.. i kinda just forced it down eventually. the turning works really well.. the placeable base is great, however some may have issues on maps with low laying ground.. first place i put it the bowl ended up filling with water. kinda looked cool.
Glad you got it figured out! I think I have an idea to make it easier to get it into place.. I will test and update if possible. as for the low laying ground, unfortunately nothing I can really do about that
Okay I will check it! and the yard spawner is something that I am working on, it doesnt work great quite yet, but if you stand over on the side where the white boxes are, and line yourself up parallel with the tracks, then hit the store delivery, it kinda spawns railcars and locos on the tracks. Not great yet, but somebody requested that I still include it so I did hah
Could you add a placeable wye? I've been trying so hard to make a wye, but I can't get it to work. Could you also add a diamond, so the tracks can cross without using a bridge?
have you thought about making a triangle track peace or junction ive tried to make them with the tracks there are but either they wont line up or I get it and it bugs the train out
I actually have a turntable in the works right now that will be included in the next update! I might include a wye as well at some point, but I think this turntable will do what youre looking for!
guess ill have to see but there mostly used to basically turn the train with freight cars together so that way the train doesn't get trapped in the yard
In your version before this current version, you had a small yard with the rerailer function, with a white dot and a white square to the left of no 1 road. This has now disappeared on the latest version. any chance we can get this back? It worked better that the current rerailer. This is a great mod. Please keep up the good work
Howdy, yes I have been working on that "yard spawn". I havent been able to get it to work correctly as I wanted yet, I am continuing to work on it and will include it when it is ready! Thank you very much! I hope youre enjoying them
← Return to mod
Comments
Log in with itch.io to leave a comment.
Почему поезд криво себя ведет и падает с путей!
new mods to add to the pack if j weezy wants 😂
Please dont use my site to advertise somebodys youtube page
Does JWeezy have a community discord by chance people can reach out to him
so the only discord that I know of is the one I created, and JWeezy isn’t apart of it (yet), you’re more then welcome to join it. The link to it is posted just a few comments down
I do not have my own discord group, but I do have discord myself! you can reach out on discord to me @NHLmetPENGUINS or on facebook!
JWeezy, you should definitely join our discord😅
Uhhhh it is saying the link is expired there friend!
https://discord.gg/pRZPMTfReQ
well that’s awkward, I set it to never expire 🤔
https://discord.gg/pRZPMTfReQ
Is there anyway you could make the stairway at the railroad station its own placeable mod for pedestrians to cross the roadway?
Maybe I can at some point! I am focusing on railroad and constructions mods mostly at the moment
hi was wondering how to put together the turntable for the trains have got the concrete circle placed but not able to lift the turntable into place is there something I’m missing? Thanks and awesome mods!!
The turntable is heavy just like the locomotives, so you will need a mod to increase your strength. I recommend the lumberjack mod as it allows you to change the settings in game!
thanks for the reply appreciate it will try that out and let you know if I still have issues !! Awesome mods by the way love the trains a lot!!
Hey man! Hope the honeymoon went well (Was reading the comments) but I'm having a slight issue. No matter what I place, shortly after I lose keyboard controls and the camera just starts flying off in one direction, even sometimes it spins! Any idea whats causing this or have a fix for it? Thanks!
Howdy thanks a bunch! it was fantastic!
Hmm that is a terribly frustrating issue.. I have not experienced that, and I believe I have around 1200 mods currently.. could you do me a favor and start a fresh save game, on a standard in game map, with just the railroad stuff activated and see if the problem persists? It sounds like you may have a mod conflict..
Good, how are you, I'm still waiting for CP Portugal to send me the model of the train, I have a question about how the straight tracks remove the elevation, for example, the curved ones, when applied and there is a difference in level, remain in the air, while the straight ones lift the ground from the ground. take it off?
Howdy, yes sorry for the delay, I have been away getting married and on my honeymoon. I will get back to it soon!
As for the other issue you mention, yes the curves do not lift the ground at this time, I plan on adding that in the future though
Random question do u have a discord or a place where people can show off their trains and designs ? I just think it'd be cool too see what people have made with the amazing mods
I don’t think he does, but I’d be willing to make one, or make a Facebook group just for us lol
that'll be good ive got a discord ive recently set up with no one joined yet lol but happy to join yours to see peoples builds maybe get idea's etc
https://discord.gg/ZpwUj9Kd
there’s the link, just reposted it to change the expiration date to never
Awesome cheers
Sorry for the late reply! I have been away getting married and on my honeymoon.
No I dont have a discord server, I just post in a couple facebook groups every once and a while. I like the idea of you guys starting a discord group tho! how many are in there now?
That's awesome congratulations mate hope you both had the best day. It was Flair that set up the discord, there's 6 in the discord so far which is cool to show off your mods. Looking forward to anything else you may bring in the future
Thank you! it has been a fantastic marriage so far haha. and oh okay cool cool!
And yes I have a pretty big update in the works, for the locomotives in particular! including some new locomotives, and new features! Hoping to get this release out soon, maybe this coming weekend. If not then itll be next weekend probably!
cant wait it sounds like its going to be cool, anything steam related was one of my dads favourite past times he was a massive Fred Dibnah fan so im definitely looking forward to the next update.
Hello, having trouble in mp, the rails, i put them perfect for me im not the host on a local game, for the host its off, even when reloading,but his are fine for both of us not off, and its not me beacause on my screen its perfect placement. pls fix!!
Hmmm I have not had that issue. It sounds to me like there could be an issue with the MP session, not with the rails themselves
Hello,
I can't install the turntable
Could someone explain it to me or make a short video to explain
Thank you
if you mean you cant lift the turntable then i found the easiest thing for me was to edit the EasyDevControls.lua
Use visual studio code for precise line
Line 530 (i put a stupid amount of weight)
local maxPickableMass = 100000000000000000000000000000000000000000000000000000000000
and the same on line 536 as follows
maxPickableMass = 100000000000000000000000000000000000000000000000000000000000
Make sure the game is closed down then save and restart and you can carry anything
Note if you use the lumberjack mod then it will overwrite the easydev control and wont work, so i just removed lumberjack mod
Hope this helps
I will try this
I have the lumberjack mod, I'm going to remove it from my game and put it back later
THANKS
no worries, let me know if it worked for you :)
I had to modify the weight in the turntable2.xml file
I didn't have the EasyDevControls file
ah cool glad u found a way around it
Dear Jeezy! Do you have any tips on how I could precisely rotate the rails when connecting them? It's quite difficult to put together when connected to a shifter assembly.
Try with this mod:
https://www.farming-simulator.com/mod.php?mod_id=235292
you should turn off snapping while placing curve rails and put them manually, but the rotation angles will help for sure
Howdy! sorry for the late reply, I have been away getting married and on my honeymoon!
As for my recommendation, I absolutely would say the same as Jupiter, I would use the building snap mod and turn the grip snap off, but use the rotation snapping. It is perfect if you set it to 5 degree snap, all of my turns are in 5 degree increments so it works perfect!
Found an issue when placing some of the tracks it does not paint the ground with the same track
I’m having some issues with the railway crossings, sometimes the train or a car will derail on the road. Haven’t looked into the issue yet but it could be the map I’m using, will comment what I find later.
Also I know a lot of other people have been talking about container inter-compatibility with Hispano modding/other container forklifts & reach stackers but it would be good to use the well stock with containers from those modders too as the current ones are ever so slightly too narrow to fit a container inside.
Raised the track height by 20mm and it seems to be fine now though the vehicles on the road do noticeably bump over the rails now
I know you said you were experimenting with combining power units already but it would be interesting how the brake forces are applied too (if it even matters), since realistically all cars would have brakes on them
Yes sorry I have been away getting married and on my honeymoon!
I am going to get back to it soon. with some updates and hopefully compatibility for other containers
The yard spawn is not done yet, I included it as a courtesy from somebody that requested I include it even in this development form. I could not get it to work the way I wanted it to, but if I ever go back to that I will correct that. Other than that, it will probably stay as is. Or I can remove it
i find it really useful for making long trains other wize im stuck doing it 1 by 1
Im glad you have found it useful at least! I struggled to get it to work the way that I wanted it to consistently every single time, so I rage quit it haha. I will get back to it and fix it at some point!
i use the shop deliverys and line the camera up parallel to the track and get it just right u can buy a train and it be lined up perfectly on the tracks no need to mess with it. that's how i work with Ur mod .best mod in fs22 OG
Is anybody else having problem with crossover track? When im passing over it sometimes train wheels jump up and cause derailment.
The ' ( ' shaped metal things between rails probably have too big hitboxes, squeezing wheels and force them to move up- just my theory.
The ' ( ' shaped metal does not even have collisions set, it is just for looks. So that is not the issue. I have not had any issues with the crossovers, and I have gone across them at 20-25mph with large trains. Could you tell me what locomotive you were using? and which crossover it was? I will try to recreate the issue so I can investigate.
It doesnt really matter which one becouse all of them were doing the same. Some of them were affected more (Amtrak SDP40F) some less (BNSF SD70ACe) but all were jumping. I also used BNSF C44-9W (on screenshot above) and Amtrak SW1500 for testing.
I also was trying to recreate this bug today and.. everything was working fine as it should.. now i dont get it why is that ._.
Sorry I have been away getting married!
Hmm yeah that is weird.. glad it is working now tho!
Hahaa.. didn't expect that at all. Congrats to ya!
I love the mods you make. They totally have made the game so much more fun to play and customized maps to be the way you want. I can't figure out how to do the turntable. How do you move the track piece? The track is to heavy even with the super-strength.
Super strength wont do it,you need to have lumberjack,and in settings there’s a place where you can make lift weight indefinite
Awesome thanks.
Where at in the settings can that be changed? Ive looked in the game option section and don't see it. All I seen was where you can change what button that triggers it on and off.
Amazing mod, thank you.
What is the purpose of the markers near the yard spawn rails ?
also have this error on the Amtrak spd 40f
2024-06-26 03:52 D:/MyLands Mods/FS22_railroad_locomotives/AMTRAK_SDP40F.i3d (137.96 ms)
2024-06-26 03:52 Error: Failed to find child 0 from node componentJoint, only 0 children given
2024-06-26 03:52 LUA call stack:
dataS/scripts/i3d/I3DUtil.lua (20) : printCallstack
dataS/scripts/i3d/I3DUtil.lua (91) : checkChildIndex
dataS/scripts/xml/XMLValueType.lua (61) : indexToObject
dataS/scripts/vehicles/specializations/Cylindered.lua (2299) : getValue
dataS/scripts/vehicles/specializations/FillUnit.lua (2314) : superFunc
dataS/scripts/vehicles/specializations/Foldable.lua (1137) : superFunc
dataS/scripts/vehicles/specializations/Cylindered.lua (572) : loadMovingToolFromXML
dataS/scripts/specialization/SpecializationUtil.lua (23)
dataS/scripts/vehicles/Vehicle.lua (993) : raiseEvent
dataS/scripts/i3d/I3DManager.lua (134) : asyncCallbackFunction
2024-06-26 03:52 Error: Index not found: 0>1|0|0|5
Oh shoot! I missed that, I will look into that. Thank you for bringing it to my attention.
love the mods! Does anyone have a map already made with the track laid down?
Thank you glad youre enjoying them! and I have a build on Pacific NW farming with a complete, mostly double track mainline with a little bit of single track, a large yard and multiple sidings, branch lines, and industries for switching. I plan on adding it to my site once its done!
seriously? I literally cannot wait for that!!!!! Is there an eta on that cuz I’m on vaca in two weeks and would love to spends days just lost in that, I’m soo addicted to these train mods man,again mods of the year!!!!! Also please tell me that your map will be at least 4x? Long hauls baby,long hauls😂😂😂
Yes! an entire loop all the way around a 4x map, with mostly double track mainline with a bit of single track. Crossing Guards at all grade crossings, and I think 4 branch lines off of the main right now? Multiple different industries including steel recycling, scrap yard, oil rigs and oil refinerys, and a brand new steel and lumber warehouse taht I have been working on with Eastern Ontario Edits! I dont have an ETA on it yet, I still have some stuff to do and I am working on this warehouse, overhead crane, and coil car at the moment. I promise the wait will be worth it tho! glad you are enjoying them so much!
Sonna of bitch hell yeah!!!!!!!!!!!!!!!!!!
be awesome to see something like that for a 16x map, I’m currently building a full loop on my ND Hastings map, but I’m running into the issue of figuring out hot to keep the tracks the same length around the curves at the edges of the map.
the switches are switching back to though line halfway onto the siding. is there a way to stop it? really could use some help on this
Sorry for the delayed response as I have been sick, but it sounds like you have the mod that opens gates automatically, Animated Object Extend? this mod will cause issues with my mods, and cause the switches to change while driving thru. You will have to remove that mod if youd like the switches to function properly
I am playing on Map WildWest X16 It has a barn that auto-opens do you know if there is a way to disable it? And thank you
for the Reply
Oh interesting.. I wonder if that mod is built into the map.. I would try starting a new save game on that map with just the placeable track and the locomotives enabled and see if it still has issues?
yes the Barn is part of the map and I laid track around the map trains run on it just fine,it takes around 45 min to run around It's just the switch thing I hope we can fix it for this is a great map for your Mod here a link to just a video of it I stop working on it till the switches work
Your track looks awesome man! I am not seeing an issue with any switches in the video though? Am I missing something?
I’m so close but so far from linking it into a loop
I feel your pain😂😂😂
I’m having a hard time using 5°, 10°, 20°, and 30° turns. I can’t get them to link into each other to make a turn. Any tips or tricks to solve this? I’m currently laying rail across my entire map and trying to link it into a giant loop.
I would suggest toggling the snapping mode off while placing curves, that allows you to line them up perfectly!
I got it to work! thank you! This is a really cool mod that has so much potential. You are doing an amazing job. I do have one last question though. What is the best way to lift the turntable to put it into place? I tried the lumberjack mod and I can lift the trains, but not the turntable.
Increase the weight limit to infinite for lumberjack settings
Great to hear! glad you got it. Sorry for the delayed response, I have been sick and am in the final stages of preparing for my wedding next month haha. But yes, mzaliac14 is correct, you can change the settings on the lumberjack mod to increase the weight limit to infinite, then you can lift them all!
can you tell me how can i instal this please
One more question how do I edit the lumberjack lua to be able to lift the turntable
this!! yes i have tried lumberjack and superman they can lift everything except the damn turntable
It would be great if you added some curved tracks with an upward slope
Where do I find the re-railer? Sorry to bother (:
decoration,others,it’s in the tracks
any trick for the concreate crossing? its always below my terrain.
Turn the building snap off and place the concrete crossing on the top of the rail, then it will line up perfectly with the rail and be at the exact right height
so if I put engines together to make a long train,is just the lead engine doing all the pulling or are they all kinda helping? Also this is the greatest mod of all time for fs22. Hands down👍🏼🤣
Thank you! currently, only the lead locomotive is contributing to pulling power. I am working on a way to make it so that all locomotives contribute to pulling power when connected, but i have not figured that out yet
gotcha,I’ve been outta town all week so I haven’t been able to play with the newest updates yet but that’ll change tomorrow!! I cannot wait! Now if you know any map modders that would up to using your mods when they puts trains on a map that would the dopest thing ever!!!! I’m telling everyone I can about them
I think modder named: 'kenny456' on modhub made a mod for towing chain where you can attach multiple vehicles and all of them contribute to pulling power. Maybe he can help in figuring out how to do that if you ask him.
yes I have been experimenting with the towing chain, I was able to get it to connect 2 locomotives and have them both pull, butt it was somehow less power than just a single locomotive.. I’m sick right now so I’m not getting a whole lot done, butt at some point I’ll get back to experimenting with this. Maybe I’ll reach out to him also like you said!
where is the track for the turntable all i got was the base ?
Kathegorie Lokomotive in Vehicle Shop
thank you Peter.
can anyone help me find the turn table please.....i canty find it ??? thank you
ingame Landscaping tool / Deco / Others
Great mod the only issue im having is that when im laying curve track I cant get them to line up at all straight track is no problem but any curve track wont line up right any suggestions
I would suggest turning the building snap mod to 0m when you are placing corners, this will allow you to line up the track perfect!
Hi Jweezy the Brick Pillars for the Bridge is crasing the game anyone else having this issue or it just me maybe a mod comflict i don,t know ? anyways thanks for the turn table by the way amazing work my friend thanks so much
Howdy, Yes it seems that the model that I used with bricks was too detailed for many peoples computer. I will redo it with some much more simple concrete for the next update!
Ok Thank you so much
Hey.. is there a trick to seating the turntable into the base? every time ive tried it sits about 3 foot higher than the platform.
Forcing it down seems to work.. but think it was more luck than anything else.
lots of luck !
i had to set up a new spot for it to work now im gettin it to level out but not spin
To turn it, get in it at the shed on the turntable and simple turn left or right as if you were steering a truck!
Thanks. the problem i had was it wouldn't seat all the way down.. i kinda just forced it down eventually. the turning works really well.. the placeable base is great, however some may have issues on maps with low laying ground.. first place i put it the bowl ended up filling with water. kinda looked cool.
Glad you got it figured out! I think I have an idea to make it easier to get it into place.. I will test and update if possible. as for the low laying ground, unfortunately nothing I can really do about that
if you use developer controls, you can press F5 to show the collisions. The square at the bottom should go inside a square on the base.
Hi,
I was wondering where the "yardShop prefab" is, I cant seem to find it anywhere in the build menu.
tools
Hmmm, doesn't show up.
nope no show
Download this: https://www.farming-simulator.com/mod.php?mod_id=259627
i was going to dl that one but didn't think it was it
2024-06-09 09:36 Error: Shape from 'bridge2A.i3d.shapes' too big (55646 KB). Maximum supported size is 16384 KB.
new bridge parts are crashing out.
Hmmm.. I didnt have that issue, is it only bridge2A? I will look into it see if I messed something up or something!
Ya.
Also how do you use the yard spawner?
Okay I will check it! and the yard spawner is something that I am working on, it doesnt work great quite yet, but if you stand over on the side where the white boxes are, and line yourself up parallel with the tracks, then hit the store delivery, it kinda spawns railcars and locos on the tracks. Not great yet, but somebody requested that I still include it so I did hah
Haha okay, I kind of got it figured out, but i honestly find it easier to just place myself.
Hope to see the container update soon too:) Using alot of your stuff to build a container terminal.
Could you add a placeable wye? I've been trying so hard to make a wye, but I can't get it to work. Could you also add a diamond, so the tracks can cross without using a bridge?
have you thought about making a triangle track peace or junction ive tried to make them with the tracks there are but either they wont line up or I get it and it bugs the train out
I actually have a turntable in the works right now that will be included in the next update! I might include a wye as well at some point, but I think this turntable will do what youre looking for!
guess ill have to see but there mostly used to basically turn the train with freight cars together so that way the train doesn't get trapped in the yard
im having track issues and i just got the mod today here's a video to show u
you cant have the animated object mod. That is why the switch is changing when you go thru it
ah ok thanks
yup that fixed it thanks man
Thank you the locamotives and rail cars are very easy to put on the tracks with out useing the rerailer really love useing theses mods.
Glad you are enjoying them!
Hi
In your version before this current version, you had a small yard with the rerailer function, with a white dot and a white square to the left of no 1 road. This has now disappeared on the latest version. any chance we can get this back? It worked better that the current rerailer. This is a great mod. Please keep up the good work
Howdy, yes I have been working on that "yard spawn". I havent been able to get it to work correctly as I wanted yet, I am continuing to work on it and will include it when it is ready! Thank you very much! I hope youre enjoying them