In your version before this current version, you had a small yard with the rerailer function, with a white dot and a white square to the left of no 1 road. This has now disappeared on the latest version. any chance we can get this back? It worked better that the current rerailer. This is a great mod. Please keep up the good work
Howdy, yes I have been working on that "yard spawn". I havent been able to get it to work correctly as I wanted yet, I am continuing to work on it and will include it when it is ready! Thank you very much! I hope youre enjoying them
Hi Erst mal ein grosses lob für die super Arbeit toller Mod Daumen hoch.
Nur hab ich immer noch das Problem das die Weichen sich immer noch umstellen,bei den Gleisen ist innen eine Seite abgekanntet und die Andere abgerundet.An den Weichen ist es extrem am flattern wo die Bohlen übereiander liegen.
lg Oppi
PS:Als Lokschupppen hab ich die Lkw Halle mit Waschstrasse vom HOT DLC genommen man muss nur was angleichen damit die gleise oben aus dem hallen boden schaun.Schön wäre es noch wenn man die Kühl und und die passenden anderen Waagongs selbst beladen könnte.
Yes the switch model I made myself from 2 different tracks, the planks overlapping should not affect gameplay at all. Maybe at some point I will be able to correct that, but right now I have much more important and more fun things I want to include.
That hall looks like it works really well for a locomotive shed!
tried looping the track bu damn just missing by inches. spent all day trying to get it right but couldnt lol. wondering how to turn locos around. unable to figure out
did you ever fix the flatinging of the left railyard because it flatted the right side and the bigger curves have flatting and i found 5 silos that will work for this every one
Oh shoot! No i didnt realize i had flattenening and on the wrong side on one of the railyards. I will have to fix that. and oh sweet! glad you found some that work for you
cool thank you hey you got a discord because i would like you as a friend and mabye see if you can help me with a mod i have i cant figerout GE to fix a brush hog i love but has a problem. but i think we would be good friends and i could be your privet mod tester if you want send friend request to dreammaker1315
Howdy! I dont have any placeable train silos that I have made, and I am just setting up my map so I havent went looking for one yet.. im sure there will be something that works well for the rails! if you find something let me know
I have used the map object hider mod Map Objects Hider | ModHub | Farming Simulator (farming-simulator.com) by Achimobil to remove sections of in game track, then use my track to tie into it and that worked pretty well! Just stay clear of the in game train when it comes through...
If you go into the map that you are wanting to play and look in the xml files for the trainSystem.xml and just rename it to trainSystem_old.xml the game wont recognize it and the in game train wont run - but you still will get the in game train sounds so it sounds like a distant train is running and you wont have an in game train to worry about hitting you
Really appreciate your work man. Glad I found you! I have a question about RR's- there is a placeable crossing mod in '17 & '19 and I was wondering if you would be releasing anything similar for '22? There are a lot of people asking for it so I know it would be crazy popular. So many maps with tracks now and no way to create your own crossing over the existing tracks!! Either way, thank you for creating quality work. You're one of a very short list that I trust not to crash my game! -Chris
Thank you! I really appreciate the kind words! I do have a concrete crossing and 2 different kinds of crossing guards that are included in my pack, I do realize that the concrete is sometimes higher than the road it is crossing. On dirt roads I just adjust the road to slope up to it, as you would in real life. However on roads I see this could be a problem.. I will take a look at it and see what I can do about reworking my crossing!
My pleasure! I'll check out your track pack and see if I can make it work. I kind of figured you had one in there but that I would need to use it on new tracks and not those already in the map. Keep up the great work!
Hello, Yes I made a mistake in this version and deleted the wrong items and the wrong items in the modDesc. This will all be fixed in the update this weekend!
Missing "Train Platform" after this update 1.2.0.3
Just tested with previous version and platform is there...otherwise great mods :) Thanks
EDITED: Checked my mod list and now there are two versions of the placeable railroad v1.2.0.0 and v 1.2.0.3? so I also checked the older version and now the platform is showing...Strange
You've creatyed something amazing here and it can only get better as time passes. Just an idea for an addition. What about some street running road sections. Would that be possible? Also on a different note any possibility of some leaser paint jobs on locos and rail cars?
Thank you! Yes i do have plans to add leaser paint jobs to locos and rail cars, CIT comes to mind right off the bat, any other suggestions? and street running road sections should be possible... Let me see if i can add it to my placeable trenches! that would be interesting
Awesome. With regards to leasers as you said CiT, theres also GMTX, FURX and HLCX that immediately come to mind but theres plenty more. Looking forward to you track with inclines as the map I want to enhance the now is very "lumpy" and flat is just not a thing. I hope the contribution I sent helps out some :)
Those are all great options for leasers! I will see what I can do about getting them added. I also want to do heritage units. And the track with inclines, declines and track that is placed as a fence is all available! it is in the latest update. I hope you enjoy it! and thank you very much! your contribution is VERY VERY VERY much appreciated!!
I have been just using in game silos and sell points, just place them over the track and it seems to work great! I dont think I will plan on adding specific track with silos and sell points due to that working so well. Unless I decide to do a large complex at some point
I dont have a discord page, I usually post on FB in Expendables, Custom Modding and a couple others with updates. Suggestions are welcome anywhere! whether my itch page, facebook posts or whatever
One map I play is Hagenstadt. Could see where the tracks could be replaced and the tunnels be able to "teleport" the trains to the other track and build from there. If a person could own the mill and distribute from there. A much needed mod you have in the works, can't wait to see it evolve.
hey idea for update can you please make shorter track like 1 5 10 pluse a fill and dump track maybe a silo for the train and a siding strech i know i have the track parts but with out shorter track it is hard to make it work thank you for this mods really enjoying it
Glad youre enjoying it! yes, I plan on the next update having the ability to have inclines and declines, and I also have a model ready for a railroad bridge section
Thanks a bunch! I really appreciate that. Glad you are enjoying them. I added incline /decline tracks as well as a bridge in the update I posted the day before yesterday, check them out if you havent already!
Yes you can tie into the in-game tracks, just use the Map Object Hider mod to hide a section of the in game tracks, then place a placeable switch, then use the straight sections of track to tie back into the in-game tracks. Just watch out that youre not on the mainline when the in game train comes thru!
Hello, yes you can tie them into the in game track. If you use the map object hider mod, you can hide a section of the in game track. Then place a switch from my pack and use the straight pieces to tie it back into the in game track!
This is great, how I always wanted to have a functional railway in ravenport in FS19 and now it's great, to replace the unusable tracks at the Silverrun Forest sawmill and have a decent railway.... thank you so much for this....
dude love this mod i have build snap only problem i have is they never line up perfict it seems to jump to one side or the other i over lap because of this so it works but they are off a tiny bit it would be cool if it was like the fence maybe put a snap on the rail ends if possibal so easy line up. i know WIP or Idea to slops and bridges build snap off works best for me
yeah if you are building at an angle across the map it won’t always line up well. Yes I have plans for a “fence” track as well as inclines and declines and bridges!
cool hey sorry but found a small problem with concert crossing even when i place it perfect it derails train if you can make center wider for wheels and idea can you add color to the walls of rerailer so i can see it when placeing it dont know how many times i got stuck or hit the invisabal wall with train lol so far awsome work and can you add a trigger that detcts the train for crossing gards. sorry full of ideas for this mod
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Thank you the locamotives and rail cars are very easy to put on the tracks with out useing the rerailer really love useing theses mods.
Glad you are enjoying them!
Hi
In your version before this current version, you had a small yard with the rerailer function, with a white dot and a white square to the left of no 1 road. This has now disappeared on the latest version. any chance we can get this back? It worked better that the current rerailer. This is a great mod. Please keep up the good work
Howdy, yes I have been working on that "yard spawn". I havent been able to get it to work correctly as I wanted yet, I am continuing to work on it and will include it when it is ready! Thank you very much! I hope youre enjoying them
Hi Erst mal ein grosses lob für die super Arbeit toller Mod Daumen hoch.
Nur hab ich immer noch das Problem das die Weichen sich immer noch umstellen,bei den Gleisen ist innen eine Seite abgekanntet und die Andere abgerundet.An den Weichen ist es extrem am flattern wo die Bohlen übereiander liegen.
lg Oppi
PS:Als Lokschupppen hab ich die Lkw Halle mit Waschstrasse vom HOT DLC genommen man muss nur was angleichen damit die gleise oben aus dem hallen boden schaun.Schön wäre es noch wenn man die Kühl und und die passenden anderen Waagongs selbst beladen könnte.
Howdy,
Thank you!
I have a hard time understanding your message as google translate did not translate your message very well..
If you are having issues with the switches changing, I am assuming you have this mod? AnimatedObject Extend | ModHub | Farming Simulator (farming-simulator.com) If so, that is why they are changing when you drive over them.
Yes the switch model I made myself from 2 different tracks, the planks overlapping should not affect gameplay at all. Maybe at some point I will be able to correct that, but right now I have much more important and more fun things I want to include.
That hall looks like it works really well for a locomotive shed!
You can open the doors on the refrigerator unit, the boxcars, and all of the passenger cars if you use this mod: Interactive Control | ModHub | Farming Simulator (farming-simulator.com)
Danke für die schnelle Antwort.
Es lag an den AnimatedObject Extend hab ihn entfernt jetzt geht es.
Lg Oppi
It would be great to add some signs for the railroads to denote the speeds of some sections or the proximity to curves and also some small semaphores
Oooo I like those ideas! lemme see what I can do
Please, don't make them destroyable, and remove their hitbox (please).
I have too many problems with AI when there's detroyed signs.
Looking great on my survival map Western Wilds. only thing missing is the turntable to turn the engine in other direction.
Glad youre enjoying it! I wll see what I can do about a turntable. You can always make a wye for now to turn locos around
tried looping the track bu damn just missing by inches. spent all day trying to get it right but couldnt lol. wondering how to turn locos around. unable to figure out
did you ever fix the flatinging of the left railyard because it flatted the right side and the bigger curves have flatting and i found 5 silos that will work for this every one
Oh shoot! No i didnt realize i had flattenening and on the wrong side on one of the railyards. I will have to fix that. and oh sweet! glad you found some that work for you
cool thank you hey you got a discord because i would like you as a friend and mabye see if you can help me with a mod i have i cant figerout GE to fix a brush hog i love but has a problem. but i think we would be good friends and i could be your privet mod tester if you want send friend request to dreammaker1315
having fun with this, but the switches change halfway thru them and disaster
remove animaded objects that was my problem to
yup crazy mad max is right, you cant have that mod or it will change the switches as you run thru them
Hi where can I find a good placeable train silo ? Love the train mod pack.
Howdy! I dont have any placeable train silos that I have made, and I am just setting up my map so I havent went looking for one yet.. im sure there will be something that works well for the rails! if you find something let me know
ok thank you for replying back
is there a mod where you can delete preplaced placeables on like any map that has train tracks placed already for you or no?
I have used the map object hider mod Map Objects Hider | ModHub | Farming Simulator (farming-simulator.com) by Achimobil to remove sections of in game track, then use my track to tie into it and that worked pretty well! Just stay clear of the in game train when it comes through...
Thx! I will
If you go into the map that you are wanting to play and look in the xml files for the trainSystem.xml and just rename it to trainSystem_old.xml the game wont recognize it and the in game train wont run - but you still will get the in game train sounds so it sounds like a distant train is running and you wont have an in game train to worry about hitting you
Where can I download the update you shared today?
no update yet on the files. Check the dev log for information on the status of the latest updates. I hope to have an update this weekend!
Really appreciate your work man. Glad I found you! I have a question about RR's- there is a placeable crossing mod in '17 & '19 and I was wondering if you would be releasing anything similar for '22? There are a lot of people asking for it so I know it would be crazy popular. So many maps with tracks now and no way to create your own crossing over the existing tracks!! Either way, thank you for creating quality work. You're one of a very short list that I trust not to crash my game! -Chris
Thank you! I really appreciate the kind words! I do have a concrete crossing and 2 different kinds of crossing guards that are included in my pack, I do realize that the concrete is sometimes higher than the road it is crossing. On dirt roads I just adjust the road to slope up to it, as you would in real life. However on roads I see this could be a problem.. I will take a look at it and see what I can do about reworking my crossing!
My pleasure! I'll check out your track pack and see if I can make it work. I kind of figured you had one in there but that I would need to use it on new tracks and not those already in the map. Keep up the great work!
Hello, I have an error with the latest version...
Error: Failed to open xml file 'C:/Users/Mario/Documents/My Games/FarmingSimulator2022/mods/FS22_Placeable_railroad/station.xml'.
Hello, Yes I made a mistake in this version and deleted the wrong items and the wrong items in the modDesc. This will all be fixed in the update this weekend!
All clear, thanks, I fixed it for myself
Missing "Train Platform" after this update 1.2.0.3
Just tested with previous version and platform is there...otherwise great mods :) Thanks
EDITED: Checked my mod list and now there are two versions of the placeable railroad v1.2.0.0 and v 1.2.0.3? so I also checked the older version and now the platform is showing...Strange
Ope shoot! I think I did mess that up now that I am looking at it.. I will have it fixed for the next update! Should be soon
You've creatyed something amazing here and it can only get better as time passes. Just an idea for an addition. What about some street running road sections. Would that be possible? Also on a different note any possibility of some leaser paint jobs on locos and rail cars?
Thank you! Yes i do have plans to add leaser paint jobs to locos and rail cars, CIT comes to mind right off the bat, any other suggestions? and street running road sections should be possible... Let me see if i can add it to my placeable trenches! that would be interesting
Awesome. With regards to leasers as you said CiT, theres also GMTX, FURX and HLCX that immediately come to mind but theres plenty more. Looking forward to you track with inclines as the map I want to enhance the now is very "lumpy" and flat is just not a thing. I hope the contribution I sent helps out some :)
Those are all great options for leasers! I will see what I can do about getting them added. I also want to do heritage units. And the track with inclines, declines and track that is placed as a fence is all available! it is in the latest update. I hope you enjoy it! and thank you very much! your contribution is VERY VERY VERY much appreciated!!
This is such a wonderful Mod, Thank you! for all the effort you have put into the development of this mod. Keep up the great work.
Thank you! glad you are enjoying it, much more to come
Thanks again for the mods ! xD
Is it possible to add a track with a Silo to fill/empty grain cars ? (Maybe connected to another silo to load/unload it using truck/tractor ?)
(Also, do you have a discord for suggestions and updates ?)
Youre welcome!
I have been just using in game silos and sell points, just place them over the track and it seems to work great! I dont think I will plan on adding specific track with silos and sell points due to that working so well. Unless I decide to do a large complex at some point
I dont have a discord page, I usually post on FB in Expendables, Custom Modding and a couple others with updates. Suggestions are welcome anywhere! whether my itch page, facebook posts or whatever
One map I play is Hagenstadt. Could see where the tracks could be replaced and the tunnels be able to "teleport" the trains to the other track and build from there. If a person could own the mill and distribute from there. A much needed mod you have in the works, can't wait to see it evolve.
Thank you! glad you are enjoying them
hey idea for update can you please make shorter track like 1 5 10 pluse a fill and dump track maybe a silo for the train and a siding strech i know i have the track parts but with out shorter track it is hard to make it work thank you for this mods really enjoying it
you’re welcome! I’ll see what I can do about adding those things!
this is definitely a much needed mod for fs22. Are there any plans for bridges or elevation change in the future. Amazing mod. Thank you
Glad youre enjoying it! yes, I plan on the next update having the ability to have inclines and declines, and I also have a model ready for a railroad bridge section
your amazing and your definitely kicking out some cool mods. Keep up the awesome work. Farm sim needs guys like you. Thank you again
Thanks a bunch! I really appreciate that. Glad you are enjoying them. I added incline /decline tracks as well as a bridge in the update I posted the day before yesterday, check them out if you havent already!
Yes you can tie into the in-game tracks, just use the Map Object Hider mod to hide a section of the in game tracks, then place a placeable switch, then use the straight sections of track to tie back into the in-game tracks. Just watch out that youre not on the mainline when the in game train comes thru!
one more question. I haven’t tried yet but I was wondering if your tracks could somehow tie in to the in game track system?
Hello, yes you can tie them into the in game track. If you use the map object hider mod, you can hide a section of the in game track. Then place a switch from my pack and use the straight pieces to tie it back into the in game track!
This is great, how I always wanted to have a functional railway in ravenport in FS19 and now it's great, to replace the unusable tracks at the Silverrun Forest sawmill and have a decent railway.... thank you so much for this....
you’re welcome! I’m glad you’re enjoying them, more to come!
Los descubrí hace poco, es un trabajo increible. Enhorabuena y gracias un trabajo genial.
thank you so much! I really appreciate that
dude love this mod i have build snap only problem i have is they never line up perfict it seems to jump to one side or the other i over lap because of this so it works but they are off a tiny bit it would be cool if it was like the fence maybe put a snap on the rail ends if possibal so easy line up. i know WIP or Idea to slops and bridges build snap off works best for me
yeah if you are building at an angle across the map it won’t always line up well. Yes I have plans for a “fence” track as well as inclines and declines and bridges!
cool hey sorry but found a small problem with concert crossing even when i place it perfect it derails train if you can make center wider for wheels and idea can you add color to the walls of rerailer so i can see it when placeing it dont know how many times i got stuck or hit the invisabal wall with train lol so far awsome work and can you add a trigger that detcts the train for crossing gards. sorry full of ideas for this mod
Amazing Mod! Thank you for making this available.
You’re welcome! Glad you’re enjoying them!