Hi, I have a question about how to use the railroad bridge.
Firstly, when I try to cross a body of water with the bridge, the pieces of the bridge don't line up properly to be able to make a longer bridge than just the length of 1 piece, how do I fix that?
Secondly, if I put tracks on the bridge it either destroys the body of water by leveling everything with gravel, or if I turn on "toggle-free" to prevent the gravel, I also lose my leveling as I can't get the tracks at the exact same height on the other side of the water.
Hey there really love all of your train mods but really wanna get em into FS25 is there anything I can do to help? never done any modding but am happy to learn if that will help you to update them to move them into 25,
It's *really* hard to convert mods from 22 to 25 from what I've heard. You would have to: Redo lots of textures, get new sounds, and more. Here's a quick guide I found: Bestof luck with ya.
The crossing guards worked fine as of yesterday with no issues. I could place one on each side that the traffic was flowing like a normal traffic guard. (1 one the left and then 1 on the right side) But, today when I went to put them down. The first one would place directly to the ground. But now when I go to place the second crossing guard it is telling me that there is an object in the way and it automatically goes up in the air. I tried to place the crossing guard anyways to see if it would drop down to the ground. But it places up in the air. I have to go a pretty good distance away before it will stop saying there is something in the way and it will drop back down to the ground and let me place it like normal. I did the update but that did not fix it. Do you know what may be causing this and how to fix it? Thanks
Yeah I do, unfortunately that is caused by the extended animation object mod. the way that it works, it causes a collision on the trigger that turns the signals on. I tried to change everything in my mod to see if it would negate it, butt there is nothing I can do to fix it. So, the fix is to just disable that mod while building and placing stuff, then enable it when youre ready to run trains!
What is the angle of the switches? Trying to set up a bit of a weird section of track and want to match angles. Thanks for your hard work! One of the best mods of 22!
Sorry Serious, didnt see you! the regular switches, crossovers, and all yards use the 20M 10 degree curves. the "speed" switches and crossovers use two 20M 5 degree curves that overlap, so they are basically 7.5 degree curves.
the crossing guards will come down automatically if you are using the animated object extend mod! or if not, you can walk up close to them and trigger them on or off
Love the mods. This really scratches my farming, truck and train itch. I do have a few questions: are you able to make the rail joints snap together on the ends to help with the leveling of the track, to prevent 'popping off the rails? Perhaps something that could be turned on or off depending on what's needed. Could the track sections be smooth but just look like they have ties to prevent the cars from hopping? Can the font on the number '1' for locomotives be scaled differently?
I have tried to find some way of making the tracks snappable.. I was able to get them to snap together using the same scripting as the snap script for in game bunkers. however, it only worked in a straight line.. so it wouldnt be helpful for curves and isnt any more helpful then the building snap.
I have actually implemented your second idea! in the next track update, the rails will have collisions, but all of the railroad ties will only be visual. I did this to 1 reduce the number of collisions computers are having to make (it seemed to help some, not as much as I was hoping for) and 2 to reduce the bouncing. Again it helped, but not as much as I had hoped.. But its definitely an improvement!
for the number 1, it is scaled the same as all of the other numbers with the same font and everything.. it just looks a little different because of the spacing I think.. maybe at some point I will figure out how to make it look better by adjusting the spacing, but it would have to be specifically for the 1 and only for it.. I will see what I can do
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Hi, I have a question about how to use the railroad bridge.
Firstly, when I try to cross a body of water with the bridge, the pieces of the bridge don't line up properly to be able to make a longer bridge than just the length of 1 piece, how do I fix that?
Secondly, if I put tracks on the bridge it either destroys the body of water by leveling everything with gravel, or if I turn on "toggle-free" to prevent the gravel, I also lose my leveling as I can't get the tracks at the exact same height on the other side of the water.
Hey there really love all of your train mods but really wanna get em into FS25 is there anything I can do to help? never done any modding but am happy to learn if that will help you to update them to move them into 25,
I do know how to play around in xml a lil.
It's *really* hard to convert mods from 22 to 25 from what I've heard. You would have to: Redo lots of textures, get new sounds, and more. Here's a quick guide I found: Bestof luck with ya.
The crossing guards worked fine as of yesterday with no issues. I could place one on each side that the traffic was flowing like a normal traffic guard. (1 one the left and then 1 on the right side) But, today when I went to put them down. The first one would place directly to the ground. But now when I go to place the second crossing guard it is telling me that there is an object in the way and it automatically goes up in the air. I tried to place the crossing guard anyways to see if it would drop down to the ground. But it places up in the air. I have to go a pretty good distance away before it will stop saying there is something in the way and it will drop back down to the ground and let me place it like normal. I did the update but that did not fix it. Do you know what may be causing this and how to fix it? Thanks
Yeah I do, unfortunately that is caused by the extended animation object mod. the way that it works, it causes a collision on the trigger that turns the signals on. I tried to change everything in my mod to see if it would negate it, butt there is nothing I can do to fix it. So, the fix is to just disable that mod while building and placing stuff, then enable it when youre ready to run trains!
just wondering if you had any plans to bring the trains and all of that to fs25 loved the back in fs22
What is the angle of the switches? Trying to set up a bit of a weird section of track and want to match angles. Thanks for your hard work! One of the best mods of 22!
Sorry Serious, didnt see you! the regular switches, crossovers, and all yards use the 20M 10 degree curves. the "speed" switches and crossovers use two 20M 5 degree curves that overlap, so they are basically 7.5 degree curves.
how do i get the crossing guards to work
the crossing guards will come down automatically if you are using the animated object extend mod! or if not, you can walk up close to them and trigger them on or off
Afternoon!
Love the mods. This really scratches my farming, truck and train itch. I do have a few questions: are you able to make the rail joints snap together on the ends to help with the leveling of the track, to prevent 'popping off the rails? Perhaps something that could be turned on or off depending on what's needed. Could the track sections be smooth but just look like they have ties to prevent the cars from hopping? Can the font on the number '1' for locomotives be scaled differently?
Again, thanks for making these amazing mods!
Hello! thank you for the kind words!
I have tried to find some way of making the tracks snappable.. I was able to get them to snap together using the same scripting as the snap script for in game bunkers. however, it only worked in a straight line.. so it wouldnt be helpful for curves and isnt any more helpful then the building snap.
I have actually implemented your second idea! in the next track update, the rails will have collisions, but all of the railroad ties will only be visual. I did this to 1 reduce the number of collisions computers are having to make (it seemed to help some, not as much as I was hoping for) and 2 to reduce the bouncing. Again it helped, but not as much as I had hoped.. But its definitely an improvement!
for the number 1, it is scaled the same as all of the other numbers with the same font and everything.. it just looks a little different because of the spacing I think.. maybe at some point I will figure out how to make it look better by adjusting the spacing, but it would have to be specifically for the 1 and only for it.. I will see what I can do